My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Cannon Musketeer Witch
Zap
Archers Cannon Witch
Barbarian Barrel
Archers Cannon Elite Barbarians Musketeer Valkyrie Witch
The Log
Archers Cannon Elite Barbarians Musketeer Witch
Earthquake
Archers Cannon Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Musketeer Valkyrie Witch
Fireball
Archers Cannon Elite Barbarians Musketeer Witch
Poison
Archers Cannon Musketeer Witch
Lightning
Cannon Elite Barbarians Musketeer Valkyrie Witch
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Cannon Musketeer Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Musketeer Valkyrie Witch
Archers
Valkyrie Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Valkyrie Rage Archers
Musketeer
Valkyrie Zap
Valkyrie
Archers Elite Barbarians Musketeer Zap Witch
Rage
Elite Barbarians Witch
Witch
Rage Zap Valkyrie

Defense Synergies 5 10

Zap
Cannon Archers Elite Barbarians Musketeer Valkyrie Witch
Archers
Valkyrie Zap Cannon Witch
Cannon
Zap Musketeer Archers Valkyrie Witch
Elite Barbarians
Valkyrie Zap
Musketeer
Cannon Valkyrie Zap
Valkyrie
Archers Elite Barbarians Musketeer Zap Cannon Witch
Rage
Witch
Zap Archers Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie
Elite Barbarians Zap Cannon Musketeer Valkyrie Witch
Cannon Witch Archers Elite Barbarians Musketeer Valkyrie
Cannon Elite Barbarians Witch Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Archers Cannon Musketeer Valkyrie
Musketeer Zap Archers Cannon Witch
Zap Cannon Musketeer Valkyrie
Cannon Witch Elite Barbarians Musketeer
Elite Barbarians Archers Cannon Musketeer Valkyrie
Archers Valkyrie Witch Zap Cannon Musketeer
Musketeer Zap Archers Witch
Cannon Zap Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Zap Cannon Witch
Elite Barbarians Cannon
Zap Cannon Elite Barbarians
Cannon Elite Barbarians Musketeer Valkyrie Witch
Cannon Zap Archers Elite Barbarians Musketeer Valkyrie Witch
Zap Valkyrie Witch Archers Cannon Musketeer
Cannon Elite Barbarians Musketeer
Valkyrie Archers Cannon Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Witch
Zap Archers Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Zap Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer Valkyrie Witch
Zap Archers Musketeer Witch
Archers Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Witch
Witch Cannon Musketeer
Elite Barbarians Musketeer Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Cannon Valkyrie Witch
Archers Cannon Musketeer Valkyrie Witch
Elite Barbarians Witch Zap Archers Musketeer Valkyrie
Valkyrie Zap Archers Cannon Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer Witch
Archers Musketeer Witch
Zap
Zap
Elite Barbarians Musketeer
Zap Musketeer Valkyrie
Zap Archers Musketeer
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Witch
Musketeer
Zap Archers Musketeer
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Elite Barbarians Zap Archers Musketeer Witch
Zap Musketeer Witch
Elite Barbarians
Zap Musketeer
Zap
Zap Archers Musketeer Witch
Zap Archers Musketeer Witch
Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: