My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
The Log
Archers Elite Barbarians Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
Fireball
Archers Elite Barbarians Wizard Skeleton Army Executioner
Poison
Archers Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Valkyrie Wizard Executioner
Rocket
Elite Barbarians Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Valkyrie Giant Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Archers Valkyrie Executioner
Archers
Valkyrie Zap Elite Barbarians Giant
Elite Barbarians
Zap Valkyrie Archers Wizard
Valkyrie
Archers Elite Barbarians Zap Giant Wizard Executioner
Giant
Zap Archers Valkyrie Wizard Executioner
Wizard
Elite Barbarians Valkyrie Giant
Skeleton Army
Executioner
Zap Valkyrie Giant

Defense Synergies 2 11

Zap
Archers Elite Barbarians Valkyrie Skeleton Army Executioner
Archers
Valkyrie Zap Skeleton Army
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Archers Elite Barbarians Zap Wizard Executioner
Giant
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Zap Archers Wizard Executioner
Executioner
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Executioner
Elite Barbarians Skeleton Army Zap Valkyrie Executioner
Skeleton Army Archers Elite Barbarians Valkyrie Executioner
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Zap Archers Valkyrie Executioner
Zap Archers Wizard Executioner
Zap Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Executioner Zap Wizard
Executioner Zap Archers Wizard
Skeleton Army Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Executioner Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Elite Barbarians Valkyrie Skeleton Army Executioner
Zap Archers Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
Zap Valkyrie Wizard Executioner Archers
Elite Barbarians
Valkyrie Wizard Skeleton Army Archers Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Valkyrie Wizard Executioner
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Executioner
Wizard Executioner Zap Archers
Skeleton Army Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard Executioner
Wizard Archers Valkyrie Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Archers Valkyrie Executioner
Valkyrie Executioner Zap Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner
Valkyrie
Wizard Executioner Zap Valkyrie
Wizard Executioner Zap
Archers Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Elite Barbarians
Zap Valkyrie Wizard
Zap Archers Wizard Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Wizard Executioner
Wizard Executioner
Zap Archers Wizard Executioner
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard Executioner
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Archers Skeleton Army
Zap Archers Wizard Executioner
Valkyrie Wizard Executioner
Zap Wizard Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner

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