My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Archers Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Archers Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Barrel Skeleton Army Fireball Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Valkyrie
Archers
Valkyrie Zap Elite Barbarians
Elite Barbarians
Zap Valkyrie Archers Fireball Wizard
Fireball
Zap Elite Barbarians
Valkyrie
Archers Elite Barbarians Goblin Barrel Zap Wizard
Wizard
Elite Barbarians Valkyrie
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 9

Zap
Fireball Archers Elite Barbarians Valkyrie Skeleton Army
Archers
Valkyrie Zap Skeleton Army
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie
Valkyrie
Archers Elite Barbarians Zap Fireball Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Elite Barbarians Skeleton Army Zap Valkyrie
Skeleton Army Archers Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Archers Valkyrie
Zap Archers Fireball Wizard
Zap Fireball Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Zap Fireball Wizard
Zap Archers Fireball Wizard
Skeleton Army Zap Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Zap Archers Elite Barbarians Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Archers Fireball
Elite Barbarians
Valkyrie Wizard Skeleton Army Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Valkyrie Wizard
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army
Fireball Wizard Zap Archers
Skeleton Army Archers Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Archers Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Zap Archers Fireball Valkyrie
Valkyrie Zap Archers Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Fireball Skeleton Army
Fireball Zap Archers Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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