My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Guards Baby Dragon Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Wizard Guards
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Wizard Guards Baby Dragon Balloon P.E.K.K.A
Fireball
Archers Wizard Baby Dragon Balloon
Poison
Archers Wizard Guards Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Guards Baby Dragon Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Archers Barbarian Barrel Guards Baby Dragon
Archers
Zap Barbarian Barrel Baby Dragon Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Barbarian Barrel
Balloon Zap Archers Baby Dragon P.E.K.K.A
Guards
Zap
Baby Dragon
Zap Archers Barbarian Barrel Balloon P.E.K.K.A
Balloon
Zap Barbarian Barrel Archers Wizard Baby Dragon
P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Baby Dragon

Defense Synergies 1 16

Zap
Archers Barbarian Barrel Guards Baby Dragon P.E.K.K.A
Archers
Barbarian Barrel Zap Guards Baby Dragon P.E.K.K.A
Wizard
Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Archers Zap Wizard Guards Baby Dragon P.E.K.K.A
Guards
Zap Archers Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Zap Archers Barbarian Barrel Guards P.E.K.K.A
Balloon
P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel Baby Dragon
P.E.K.K.A Zap
P.E.K.K.A Archers
P.E.K.K.A Guards
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Archers Guards Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A
Guards Archers Barbarian Barrel
Archers Guards Zap Wizard Barbarian Barrel Baby Dragon
Zap Archers Wizard Baby Dragon
P.E.K.K.A Zap Wizard Guards
Wizard Zap Barbarian Barrel Guards Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Guards Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon Archers Guards
P.E.K.K.A
Wizard Archers Barbarian Barrel Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Barbarian Barrel P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Baby Dragon
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap Barbarian Barrel
P.E.K.K.A Guards
Wizard Zap Archers Baby Dragon
Guards P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A Barbarian Barrel Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Wizard Guards
Wizard Archers Baby Dragon
Guards Zap Archers Barbarian Barrel Baby Dragon P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Baby Dragon
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Guards
Wizard Zap Barbarian Barrel Baby Dragon
Wizard Zap Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard
Guards
Zap Wizard Barbarian Barrel
Zap Archers Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Archers Wizard Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Baby Dragon
Wizard
Zap Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Wizard Guards
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Archers Barbarian Barrel Guards
Zap Archers Wizard Baby Dragon
Barbarian Barrel
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Guards Baby Dragon
Zap
Zap Barbarian Barrel Baby Dragon

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