Deck 3.8


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Bad

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Inferno Dragon
Giant Snowball Skeleton Army
Zap Skeleton Army Inferno Dragon
Barbarian Barrel Archers Skeleton Army
The Log Archers Skeleton Army
Earthquake Skeleton Army
Arrows Archers Skeleton Army
Royal Delivery
Fireball Archers Wizard Inferno Dragon
Poison Archers Wizard Skeleton Army
Lightning Valkyrie Wizard Inferno Dragon
Rocket Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Skeleton Army Valkyrie Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Skeleton Army

Synergies   0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + The Log Mega Knight
Archers +
Valkyrie + Wizard
Wizard + Valkyrie
+
+ Zap Mega Knight
+ Mega Knight
+ Zap The Log Inferno Dragon

Counters   58 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Valkyrie Zap Wizard The Log Skeleton Army
Wizard Mega Knight The Log Valkyrie Skeleton Army Zap Archers
The Log
Wizard Inferno Dragon Skeleton Army Valkyrie Archers Mega Knight
Mega Knight Wizard The Log Skeleton Army Valkyrie Archers
Wizard Zap Archers
Valkyrie Mega Knight Skeleton Army Wizard The Log
Skeleton Army Wizard Inferno Dragon Archers The Log
Mega Knight Skeleton Army Valkyrie The Log Wizard
Mega Knight The Log Skeleton Army Wizard Valkyrie
Archers Wizard Zap Inferno Dragon
The Log Archers Mega Knight Valkyrie Zap Skeleton Army Wizard
Mega Knight Wizard Skeleton Army Valkyrie
Skeleton Army Archers Inferno Dragon Valkyrie Mega Knight
Valkyrie Mega Knight Skeleton Army The Log
Skeleton Army The Log Mega Knight Inferno Dragon
Mega Knight Wizard Inferno Dragon Valkyrie
Mega Knight Skeleton Army The Log Wizard Valkyrie Zap
Wizard Archers The Log
Archers Wizard
Mega Knight Valkyrie Wizard Skeleton Army The Log Zap
Inferno Dragon Skeleton Army
Skeleton Army Inferno Dragon Archers Valkyrie
The Log
Wizard The Log Mega Knight Valkyrie
Wizard Valkyrie Mega Knight The Log Skeleton Army
The Log Valkyrie
Mega Knight Wizard Skeleton Army Valkyrie
Mega Knight Wizard Zap Valkyrie Archers Skeleton Army The Log
Mega Knight Skeleton Army Wizard The Log Zap Archers Valkyrie
Mega Knight Skeleton Army The Log Zap Valkyrie Archers Wizard
Wizard Valkyrie Archers Skeleton Army The Log Mega Knight
Zap The Log Wizard Archers
Inferno Dragon Archers Wizard
Wizard Mega Knight Valkyrie
Valkyrie Skeleton Army Zap The Log Inferno Dragon Mega Knight
Valkyrie Skeleton Army The Log Zap Mega Knight
Valkyrie Mega Knight Wizard The Log
Archers Wizard Inferno Dragon Zap
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log Valkyrie
Wizard Archers
Mega Knight Inferno Dragon Skeleton Army Valkyrie
Skeleton Army Valkyrie Mega Knight Archers Inferno Dragon
Skeleton Army Mega Knight Wizard Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Mega Knight
Inferno Dragon Skeleton Army The Log
Skeleton Army Inferno Dragon
Skeleton Army Mega Knight Valkyrie Archers The Log
The Log Archers Wizard Valkyrie Mega Knight
Skeleton Army Valkyrie Zap Mega Knight
Valkyrie Skeleton Army Zap Wizard Inferno Dragon Mega Knight
Valkyrie Mega Knight Archers Skeleton Army Wizard
The Log Zap Valkyrie Mega Knight
Mega Knight Skeleton Army Wizard Valkyrie Zap Archers
Zap Archers Wizard Skeleton Army
Skeleton Army Valkyrie Archers Wizard Mega Knight
Skeleton Army Valkyrie Mega Knight The Log Archers
Skeleton Army Zap The Log Wizard Mega Knight
Valkyrie Skeleton Army Archers Wizard Zap The Log Mega Knight
Zap Mega Knight Skeleton Army Valkyrie
Inferno Dragon Wizard Zap Archers
Valkyrie Inferno Dragon Mega Knight Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Valkyrie The Log Zap Wizard Archers Skeleton Army
The Log Wizard Archers Mega Knight
Skeleton Army Mega Knight The Log Wizard Zap Archers Valkyrie
The Log Mega Knight Wizard Zap Valkyrie Archers
Zap Wizard Archers
The Log Zap Archers Valkyrie Wizard
Mega Knight Archers The Log Wizard Valkyrie
Skeleton Army Valkyrie Archers Inferno Dragon Mega Knight
Archers Wizard
Mega Knight The Log Valkyrie
Skeleton Army
Skeleton Army Inferno Dragon Valkyrie
The Log Wizard
Mega Knight Archers
The Log Archers Zap
Inferno Dragon
Zap Skeleton Army
Mega Knight Valkyrie
Zap The Log
Mega Knight Valkyrie Archers