My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Prince Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Lumberjack
Zap
Archers Prince
Barbarian Barrel
Archers Tesla Electro Wizard Lumberjack
The Log
Archers Prince Lumberjack
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Prince Electro Wizard Lumberjack
Fireball
Archers Tesla Electro Wizard Lumberjack
Poison
Archers Electro Wizard
Lightning
Tesla Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tesla Electro Wizard Lumberjack Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Tesla Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Archers Lumberjack Mega Knight
Archers
Zap Prince Lumberjack Mega Knight
Tesla
Rocket
Prince
Zap Mega Knight Archers Electro Wizard Lumberjack
Electro Wizard
Zap Prince Lumberjack Mega Knight
Lumberjack
Zap Archers Prince Electro Wizard Mega Knight
Mega Knight
Prince Zap Archers Electro Wizard Lumberjack

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Archers Tesla Prince Lumberjack
Archers
Zap Tesla Electro Wizard Lumberjack Mega Knight
Tesla
Zap Archers Prince Electro Wizard
Rocket
Prince
Zap Tesla Electro Wizard
Electro Wizard
Zap Archers Tesla Prince Lumberjack Mega Knight
Lumberjack
Zap Archers Electro Wizard
Mega Knight
Zap Archers Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Electro Wizard
Lumberjack Zap Tesla Prince Electro Wizard Mega Knight
Tesla Rocket Prince Lumberjack Mega Knight Archers Electro Wizard
Tesla Prince Lumberjack Electro Wizard Mega Knight
Rocket Prince Lumberjack Mega Knight
Zap Archers Tesla Electro Wizard Lumberjack Mega Knight
Tesla Rocket Electro Wizard Zap Archers
Rocket Zap Tesla Electro Wizard Mega Knight
Tesla Prince Lumberjack
Archers Tesla Prince Electro Wizard Lumberjack Mega Knight
Archers Electro Wizard Zap Tesla Lumberjack Mega Knight
Tesla Zap Archers Electro Wizard
Tesla Prince Lumberjack Mega Knight Zap Rocket Electro Wizard
Rocket Mega Knight Zap Tesla Prince Electro Wizard Lumberjack
Tesla Prince Electro Wizard Lumberjack Mega Knight
Rocket Zap Tesla Prince Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Prince Electro Wizard Lumberjack
Tesla Mega Knight Zap Archers Prince Electro Wizard Lumberjack
Zap Archers Tesla Electro Wizard Lumberjack Mega Knight
Tesla Prince Electro Wizard Lumberjack
Mega Knight Archers Tesla Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers Tesla Prince Electro Wizard
Electro Wizard Zap Archers Tesla Rocket Prince Lumberjack Mega Knight
Lumberjack Mega Knight Zap Rocket Prince Electro Wizard
Rocket Prince Lumberjack Mega Knight Zap Tesla Electro Wizard
Tesla Prince Lumberjack Mega Knight
Rocket Zap Archers Tesla Electro Wizard
Rocket Prince Archers Tesla Electro Wizard Lumberjack
Mega Knight Tesla Prince Lumberjack
Zap Rocket Electro Wizard Mega Knight Prince
Tesla
Mega Knight Tesla Prince Lumberjack
Rocket Mega Knight Zap Prince Electro Wizard
Rocket Prince Mega Knight Tesla Lumberjack
Archers Tesla Mega Knight
Tesla Electro Wizard Zap Archers Rocket Prince Lumberjack
Mega Knight Zap Archers Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket Prince
Rocket Zap Mega Knight
Zap Rocket
Archers
Zap
Zap
Rocket Prince Electro Wizard Lumberjack
Rocket Zap Prince Electro Wizard
Zap Archers Rocket
Rocket
Rocket
Zap Prince
Rocket Zap
Rocket Mega Knight
Rocket
Rocket
Rocket Zap Archers Prince Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket Zap
Zap Mega Knight
Zap Electro Wizard
Zap Prince Mega Knight
Rocket Zap
Zap Archers Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Mega Knight
Zap Rocket Electro Wizard
Prince Mega Knight
Rocket
Zap Electro Wizard Archers Rocket Prince
Rocket Zap Archers Electro Wizard
Rocket Prince Electro Wizard Lumberjack Mega Knight
Zap
Rocket Zap
Prince Mega Knight
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Prince Electro Wizard Mega Knight

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