My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Prince
Giant Snowball
Archers
Zap
Archers Royal Giant Prince
Barbarian Barrel
Archers Tesla Wizard
The Log
Archers Royal Giant Prince
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Wizard Prince
Fireball
Archers Tesla Wizard
Poison
Archers Wizard
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Tesla Fireball Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Archers Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Archers Royal Giant
Archers
Zap Royal Giant Prince
Tesla
Royal Giant
Fireball Zap Archers Wizard
Fireball
Zap Royal Giant
Wizard
Royal Giant Rage Prince
Rage
Wizard Prince
Prince
Zap Archers Wizard Rage

Defense Synergies 1 8

Zap
Fireball Archers Tesla Prince
Archers
Zap Tesla
Tesla
Zap Archers Fireball Wizard Prince
Royal Giant
Fireball
Zap Tesla
Wizard
Tesla Prince
Rage
Prince
Zap Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Zap Tesla Prince
Tesla Prince Archers
Tesla Prince
Fireball Prince
Fireball Zap Archers Tesla
Tesla Zap Archers Fireball Wizard
Zap Tesla Fireball
Tesla Prince
Archers Tesla Prince
Archers Zap Tesla Fireball Wizard
Tesla Zap Archers Fireball Wizard
Tesla Prince Zap Fireball Wizard
Fireball Wizard Zap Tesla Prince
Tesla Prince
Zap Tesla Fireball Prince
Tesla Wizard Fireball Prince
Tesla Fireball Zap Archers Wizard Prince
Zap Wizard Archers Tesla Fireball
Tesla Prince
Wizard Archers Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball Prince
Fireball Zap Archers Tesla Wizard Prince
Zap Prince
Prince Zap Tesla Fireball
Tesla Prince
Fireball Wizard Zap Archers Tesla
Prince Archers Tesla Fireball
Tesla Prince
Zap Fireball Prince
Tesla
Tesla Prince
Zap Fireball Prince
Prince Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Zap Archers Fireball Prince
Zap Archers Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Wizard Prince
Fireball Zap Archers Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard Prince
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Archers Fireball Prince
Fireball Zap Archers Wizard
Fireball
Fireball Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince

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