My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Tesla Barbarians Heal Spirit Lumberjack
The Log
Archers Barbarians Heal Spirit Lumberjack
Earthquake
Archers Tesla Barbarians
Arrows
Archers Heal Spirit
Royal Delivery
Archers Barbarians Heal Spirit Balloon Lumberjack
Fireball
Archers Tesla Barbarians Balloon Lumberjack
Poison
Archers Barbarians Balloon
Lightning
Tesla Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Archers Tornado Tesla Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Archers Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Archers Heal Spirit Lumberjack
Archers
Zap Heal Spirit Balloon Lumberjack
Tesla
Barbarians
Heal Spirit Balloon
Heal Spirit
Balloon Zap Archers Barbarians Lumberjack
Tornado
Zap Balloon
Balloon
Zap Heal Spirit Lumberjack Archers Barbarians Tornado
Lumberjack
Balloon Zap Archers Heal Spirit

Defense Synergies 0 9

Zap
Archers Tesla Barbarians Tornado Lumberjack
Archers
Zap Tesla Tornado Lumberjack
Tesla
Zap Archers Tornado
Barbarians
Zap
Heal Spirit
Tornado
Zap Archers Tesla
Balloon
Lumberjack
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Barbarians Lumberjack Zap Tesla
Tesla Barbarians Tornado Lumberjack Archers
Tesla Barbarians Lumberjack
Barbarians Tornado Lumberjack
Tornado Zap Archers Tesla Lumberjack
Tesla Tornado Zap Archers
Zap Tesla Barbarians
Tesla Barbarians Tornado Lumberjack
Tornado Archers Tesla Barbarians Lumberjack
Archers Barbarians Zap Tesla Tornado Lumberjack
Tesla Zap Archers Tornado
Tesla Barbarians Lumberjack Zap
Zap Tesla Barbarians Tornado Lumberjack
Barbarians Tesla Lumberjack
Barbarians Tornado Zap Tesla Lumberjack
Tesla Barbarians Tornado Lumberjack
Tesla Zap Archers Barbarians Tornado Lumberjack
Zap Tornado Archers Tesla Barbarians Lumberjack
Barbarians Tesla Tornado Lumberjack
Archers Tesla Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Archers Tesla
Zap Archers Tesla Lumberjack
Barbarians Lumberjack Zap
Lumberjack Zap Tesla Barbarians Tornado
Barbarians Tesla Lumberjack
Zap Archers Tesla Tornado
Archers Tesla Barbarians Lumberjack
Tesla Barbarians Lumberjack
Zap Barbarians Tornado
Tesla Barbarians
Tesla Barbarians Lumberjack
Zap Barbarians Tornado
Barbarians Tesla Lumberjack
Archers Tesla Barbarians
Tesla Barbarians Zap Archers Tornado Lumberjack
Zap Archers Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Barbarians
Zap
Zap Tornado
Archers Tornado
Zap Tornado
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Archers Tornado
Zap
Zap
Tornado
Zap Archers
Zap Tornado
Tornado
Tornado
Zap Barbarians
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap Archers Tornado
Zap
Zap
Zap
Zap Archers Barbarians
Zap Archers Tornado
Lumberjack
Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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