My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Recruits Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Dark Prince
Giant Snowball
Archers Royal Recruits Musketeer
Zap
Archers Inferno Tower Dark Prince
Barbarian Barrel
Archers Rascals Royal Recruits Musketeer Inferno Tower Dark Prince
The Log
Archers Rascals Royal Recruits Musketeer Dark Prince
Earthquake
Archers Inferno Tower
Arrows
Archers Rascals Royal Recruits
Royal Delivery
Archers Rascals Royal Recruits Musketeer Dark Prince
Fireball
Archers Rascals Musketeer Inferno Tower
Poison
Archers Rascals Royal Recruits Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Dark Prince
Rocket
Rascals Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Musketeer Dark Prince Rascals Inferno Tower Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Musketeer Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Recruits Musketeer Dark Prince
Archers
Zap Royal Recruits Dark Prince
Rascals
Musketeer Dark Prince
Royal Recruits
Zap Archers Musketeer
Musketeer
Zap Rascals Royal Recruits Dark Prince
Inferno Tower
Rocket
Dark Prince
Zap Archers Rascals Musketeer

Defense Synergies 0 14

Zap
Archers Rascals Musketeer Inferno Tower Dark Prince
Archers
Zap Rascals Royal Recruits Inferno Tower Dark Prince
Rascals
Zap Archers Musketeer Inferno Tower
Royal Recruits
Archers
Musketeer
Zap Rascals Inferno Tower Dark Prince
Inferno Tower
Zap Archers Rascals Musketeer Dark Prince
Rocket
Dark Prince
Zap Archers Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Royal Recruits Musketeer Inferno Tower
Inferno Tower Zap Rascals Royal Recruits Musketeer Dark Prince
Inferno Tower Rocket Archers Rascals Royal Recruits Musketeer Dark Prince
Royal Recruits Inferno Tower Rascals Musketeer Dark Prince
Royal Recruits Rocket Dark Prince
Zap Archers Rascals Musketeer Dark Prince
Musketeer Inferno Tower Rocket Zap Archers Rascals
Rocket Zap Rascals Royal Recruits Musketeer Inferno Tower
Inferno Tower Rascals Royal Recruits Musketeer
Archers Rascals Royal Recruits Musketeer Inferno Tower Dark Prince
Archers Zap Rascals Royal Recruits Musketeer Dark Prince
Musketeer Inferno Tower Zap Archers Rascals
Royal Recruits Inferno Tower Zap Rascals Musketeer Rocket Dark Prince
Rocket Zap Rascals Royal Recruits Dark Prince
Royal Recruits Inferno Tower Rascals
Inferno Tower Rocket Zap Rascals Royal Recruits
Rascals Royal Recruits Musketeer Inferno Tower Dark Prince
Zap Archers Rascals Royal Recruits Musketeer Dark Prince
Zap Archers Rascals Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer Inferno Tower
Rascals Royal Recruits Dark Prince Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Zap Archers Inferno Tower Dark Prince
Zap Archers Musketeer Rocket
Royal Recruits Zap Rascals Musketeer Inferno Tower Rocket Dark Prince
Royal Recruits Rocket Dark Prince Zap Rascals Musketeer Inferno Tower
Royal Recruits Inferno Tower Rascals Musketeer Dark Prince
Rocket Zap Archers Rascals Musketeer
Rascals Royal Recruits Rocket Dark Prince Archers Musketeer Inferno Tower
Inferno Tower Rascals Royal Recruits Dark Prince
Zap Royal Recruits Rocket Inferno Tower Dark Prince
Royal Recruits Inferno Tower Musketeer
Rascals Royal Recruits Musketeer Inferno Tower Dark Prince
Royal Recruits Rocket Zap Dark Prince
Rascals Royal Recruits Rocket Dark Prince Inferno Tower
Royal Recruits Archers Rascals Musketeer
Rascals Royal Recruits Inferno Tower Zap Archers Musketeer Rocket Dark Prince
Zap Archers Rascals Royal Recruits Musketeer Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Musketeer Rocket
Zap Musketeer
Rocket
Rascals Royal Recruits Musketeer Rocket Dark Prince
Rocket Zap Dark Prince
Zap Musketeer Rocket
Archers Musketeer
Zap
Zap
Rocket Musketeer
Rocket Zap Royal Recruits Musketeer Dark Prince
Zap Archers Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Zap Musketeer
Rocket Zap Musketeer
Royal Recruits Musketeer Rocket
Rocket
Rocket
Rocket Zap Archers Musketeer Dark Prince
Rocket Zap
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Zap Royal Recruits Musketeer
Zap Dark Prince
Zap Musketeer
Zap Musketeer
Rocket Zap Musketeer
Zap Archers Musketeer
Zap Rocket Musketeer
Zap Musketeer Rocket
Zap Rocket
Rocket
Zap Archers Royal Recruits Musketeer Rocket Dark Prince
Rocket Zap Archers Musketeer
Rascals Musketeer Rocket Dark Prince
Zap Musketeer
Rocket Zap
Royal Recruits Musketeer Dark Prince
Zap Rascals Royal Recruits Musketeer Rocket
Zap Musketeer Rocket
Zap Royal Recruits Musketeer Rocket Dark Prince

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