My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Musketeer Goblin Barrel Lumberjack
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Musketeer Wizard Goblin Barrel Lumberjack
The Log
Archers Musketeer Goblin Barrel Lumberjack
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Musketeer Wizard Goblin Barrel Lumberjack
Fireball
Archers Musketeer Wizard Goblin Barrel Lumberjack
Poison
Archers Musketeer Wizard
Lightning
Musketeer Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Barrel Musketeer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Barrel

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Musketeer The Log Lumberjack Mega Knight
Archers
Zap Lumberjack Mega Knight
Musketeer
Zap The Log Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Barrel
Lumberjack Mega Knight
The Log
Zap Musketeer Lumberjack Mega Knight
Lumberjack
Zap Archers Musketeer Wizard Goblin Barrel The Log Mega Knight
Mega Knight
Zap Archers Musketeer Wizard Goblin Barrel The Log Lumberjack

Defense Synergies 3 13

Zap
Mega Knight Archers Musketeer The Log Lumberjack
Archers
Zap The Log Lumberjack Mega Knight
Musketeer
The Log Lumberjack Zap Mega Knight
Wizard
The Log Lumberjack Mega Knight
Goblin Barrel
The Log
Musketeer Zap Archers Wizard Lumberjack Mega Knight
Lumberjack
Musketeer Zap Archers Wizard The Log
Mega Knight
Zap Archers Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Lumberjack Zap Musketeer The Log Mega Knight
Lumberjack Mega Knight Archers Musketeer
Lumberjack Musketeer Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Archers Musketeer Lumberjack Mega Knight
Musketeer Zap Archers Wizard
Zap Musketeer The Log Mega Knight
Musketeer Lumberjack
Archers Musketeer Lumberjack Mega Knight
Archers Zap Musketeer Wizard The Log Lumberjack Mega Knight
Musketeer Zap Archers Wizard
Lumberjack Mega Knight Zap Musketeer Wizard The Log
Wizard Mega Knight Zap The Log Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Wizard Mega Knight Musketeer Lumberjack
Mega Knight Zap Archers Musketeer Wizard The Log Lumberjack
Zap Wizard The Log Archers Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Wizard Mega Knight Archers Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers
Zap Archers Musketeer Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Musketeer The Log
Lumberjack Mega Knight Zap Musketeer The Log
Musketeer Lumberjack Mega Knight
Wizard Zap Archers Musketeer
Archers Musketeer Lumberjack
Mega Knight Lumberjack
Zap Mega Knight The Log
Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight Zap The Log
Mega Knight Wizard Lumberjack
Wizard Archers Musketeer Mega Knight
Zap Archers Musketeer The Log Lumberjack
Mega Knight Zap Archers Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Wizard Zap The Log Mega Knight
Wizard Zap Musketeer
Archers Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Lumberjack
Zap Musketeer Wizard The Log
Zap Archers Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Zap Archers Musketeer Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard Mega Knight
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Musketeer The Log
Zap Archers Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Archers Musketeer
Zap Archers Musketeer Wizard
The Log
Musketeer Wizard Lumberjack Mega Knight
The Log Zap Musketeer Wizard
Zap
Musketeer Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight

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