My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians Wizard Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Wizard P.E.K.K.A Lumberjack
Fireball
Archers Minions Elite Barbarians Wizard Lumberjack
Poison
Archers Minions Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Archers Minions Lumberjack
Archers
Zap Elite Barbarians P.E.K.K.A Lumberjack
Minions
Zap Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Zap Archers Minions Fireball Wizard Lumberjack
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Minions Wizard Lumberjack
Lumberjack
Zap Archers Minions Elite Barbarians Wizard P.E.K.K.A

Defense Synergies 1 14

Zap
Fireball Archers Minions Elite Barbarians P.E.K.K.A Lumberjack
Archers
Zap Minions P.E.K.K.A Lumberjack
Minions
Zap Archers P.E.K.K.A Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Minions Wizard
Lumberjack
Zap Archers Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians P.E.K.K.A Lumberjack Zap Minions
P.E.K.K.A Lumberjack Archers Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack Minions
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Lumberjack
Minions Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Lumberjack
Elite Barbarians Archers Lumberjack
Archers Minions Zap Fireball Wizard Lumberjack
Minions Zap Archers Fireball Wizard
P.E.K.K.A Lumberjack Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Zap Elite Barbarians Fireball P.E.K.K.A Lumberjack
Wizard Minions Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Elite Barbarians Wizard Lumberjack
Zap Wizard Archers Minions Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Archers Minions Elite Barbarians Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Elite Barbarians Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions Elite Barbarians
P.E.K.K.A Lumberjack Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Lumberjack
Fireball Wizard Zap Archers Minions
P.E.K.K.A Archers Minions Elite Barbarians Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Zap P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Lumberjack
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard Lumberjack
Wizard Archers Fireball
Elite Barbarians Zap Archers Minions Fireball P.E.K.K.A Lumberjack
Minions Zap Archers Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Archers Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Minions Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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