My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Wizard Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider Wizard Electro Wizard
Fireball
Archers Minions Tesla Hog Rider Wizard Electro Wizard
Poison
Archers Minions Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tesla Fireball Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Minions
Archers
Zap Hog Rider
Minions
Hog Rider Zap
Tesla
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Minions Fireball Archers Wizard Electro Wizard
Wizard
Hog Rider
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 13

Zap
Fireball Electro Wizard Archers Minions Tesla
Archers
Zap Minions Tesla Electro Wizard
Minions
Zap Archers Tesla Electro Wizard
Tesla
Zap Archers Minions Fireball Wizard Electro Wizard
Fireball
Zap Tesla Electro Wizard
Hog Rider
Wizard
Tesla Electro Wizard
Electro Wizard
Zap Archers Minions Tesla Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Wizard Electro Wizard
Zap Minions Tesla Electro Wizard
Tesla Archers Minions Electro Wizard
Tesla Minions Electro Wizard
Fireball
Fireball Zap Archers Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Archers Fireball Wizard
Zap Tesla Fireball Electro Wizard
Tesla Minions
Archers Tesla Electro Wizard
Archers Minions Electro Wizard Zap Tesla Fireball Wizard
Minions Tesla Zap Archers Fireball Wizard Electro Wizard
Tesla Zap Minions Fireball Wizard Electro Wizard
Fireball Wizard Zap Minions Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla Wizard Minions Fireball Electro Wizard
Tesla Fireball Zap Archers Minions Wizard Electro Wizard
Zap Wizard Archers Minions Tesla Fireball Electro Wizard
Tesla Electro Wizard
Wizard Archers Minions Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Tesla Wizard
Zap Minions Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla
Fireball Wizard Zap Archers Minions Tesla Electro Wizard
Archers Minions Tesla Fireball Electro Wizard
Tesla
Zap Electro Wizard Minions Fireball
Tesla
Minions Tesla
Zap Fireball Electro Wizard
Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Electro Wizard Zap Archers Minions Fireball
Minions Zap Archers Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Archers Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Archers Fireball Wizard Electro Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Archers Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Archers Minions Fireball
Fireball Zap Archers Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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