My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Rascals Wizard
The Log
Archers Rascals
Earthquake
Archers
Arrows
Archers Minions Rascals
Royal Delivery
Archers Minions Rascals Wizard P.E.K.K.A
Fireball
Archers Minions Rascals Wizard
Poison
Archers Minions Rascals Wizard
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Tornado Rascals Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Archers Minions The Log
Archers
Zap P.E.K.K.A
Minions
Zap Rascals P.E.K.K.A
Rascals
Minions
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Archers Minions Wizard The Log
The Log
Zap Tornado P.E.K.K.A

Defense Synergies 3 18

Zap
Archers Minions Rascals Tornado P.E.K.K.A The Log
Archers
Zap Minions Rascals Tornado P.E.K.K.A The Log
Minions
Zap Archers P.E.K.K.A The Log
Rascals
Zap Archers Tornado The Log
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Zap Archers Rascals The Log
P.E.K.K.A
Tornado The Log Zap Archers Minions Wizard
The Log
P.E.K.K.A Zap Archers Minions Rascals Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
P.E.K.K.A Zap Minions Rascals The Log
Tornado P.E.K.K.A Archers Minions Rascals
P.E.K.K.A Minions Rascals
Tornado P.E.K.K.A The Log
Tornado The Log Zap Archers Minions Rascals
Minions Tornado Zap Archers Rascals Wizard
Zap Rascals P.E.K.K.A The Log
P.E.K.K.A Minions Rascals Tornado
Tornado Archers Rascals
Archers Minions Zap Rascals Wizard Tornado The Log
Minions Zap Archers Rascals Wizard Tornado
P.E.K.K.A Zap Minions Rascals Wizard The Log
Wizard Zap Minions Rascals Tornado P.E.K.K.A The Log
P.E.K.K.A Rascals
Tornado Zap Rascals P.E.K.K.A The Log
Wizard Minions Rascals Tornado P.E.K.K.A
Zap Archers Minions Rascals Wizard Tornado The Log
Zap Wizard Tornado The Log Archers Minions Rascals
P.E.K.K.A Tornado
Rascals Wizard Archers Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers P.E.K.K.A
Zap Archers Wizard The Log
P.E.K.K.A Zap Minions Rascals The Log
P.E.K.K.A Zap Rascals Tornado The Log
P.E.K.K.A Rascals
Wizard Zap Archers Minions Rascals Tornado
Rascals P.E.K.K.A Archers Minions
P.E.K.K.A Rascals
Zap P.E.K.K.A Minions Tornado The Log
P.E.K.K.A
P.E.K.K.A Minions Rascals
P.E.K.K.A Zap Tornado The Log
Rascals P.E.K.K.A Wizard
Wizard Archers Rascals
Rascals Zap Archers Minions Tornado P.E.K.K.A The Log
Minions Zap Archers Rascals Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Zap Tornado The Log
The Log
Rascals The Log
Wizard Zap The Log
Wizard Zap Minions Tornado
Archers Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Minions Tornado
Zap Wizard Tornado The Log
Zap Archers Wizard Tornado
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Minions
Zap Archers Wizard The Log
Zap Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Archers Wizard Tornado
Zap Minions Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Archers Minions
Zap Archers Wizard Tornado
The Log
Rascals Wizard
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Minions Rascals Tornado The Log
Zap Tornado
Zap Tornado The Log

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