My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Skeleton Army
Giant Snowball
Archers Minions Skeleton Army
Zap
Archers Minions Royal Giant Skeleton Army
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army
The Log
Archers Royal Giant Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Valkyrie Wizard Skeleton Army
Fireball
Archers Minions Wizard Skeleton Army
Poison
Archers Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Minions Skeleton Army Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Valkyrie Barbarian Barrel
Archers
Valkyrie Zap Royal Giant Barbarian Barrel
Minions
Royal Giant Zap Valkyrie Barbarian Barrel
Royal Giant
Minions Barbarian Barrel Zap Archers Wizard
Valkyrie
Archers Zap Minions Wizard
Wizard
Royal Giant Valkyrie
Barbarian Barrel
Royal Giant Zap Archers Minions
Skeleton Army

Defense Synergies 3 11

Zap
Archers Minions Valkyrie Barbarian Barrel Skeleton Army
Archers
Valkyrie Barbarian Barrel Zap Minions Skeleton Army
Minions
Valkyrie Zap Archers Barbarian Barrel
Royal Giant
Valkyrie
Archers Minions Zap Wizard
Wizard
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel
Archers Zap Minions Wizard
Skeleton Army
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Barbarian Barrel
Skeleton Army Zap Minions Valkyrie
Skeleton Army Archers Minions Valkyrie
Skeleton Army Minions Valkyrie
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Zap Archers Minions Valkyrie
Minions Zap Archers Wizard
Zap Valkyrie Barbarian Barrel
Minions Skeleton Army
Skeleton Army Archers Valkyrie Barbarian Barrel
Archers Minions Valkyrie Skeleton Army Zap Wizard Barbarian Barrel
Minions Zap Archers Wizard
Skeleton Army Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Minions Barbarian Barrel
Skeleton Army
Skeleton Army Zap
Wizard Minions Valkyrie Skeleton Army
Zap Archers Minions Valkyrie Wizard Barbarian Barrel Skeleton Army
Zap Valkyrie Wizard Barbarian Barrel Archers Minions
Valkyrie Wizard Skeleton Army Archers Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Barbarian Barrel
Zap Archers Valkyrie Wizard Barbarian Barrel
Skeleton Army Zap Minions Valkyrie
Valkyrie Skeleton Army Zap Barbarian Barrel
Valkyrie Skeleton Army
Wizard Zap Archers Minions
Skeleton Army Archers Minions Valkyrie
Valkyrie Skeleton Army
Zap Minions Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Archers Valkyrie Skeleton Army
Skeleton Army Zap Archers Minions Valkyrie Barbarian Barrel
Minions Valkyrie Zap Archers Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Zap Valkyrie Barbarian Barrel
Wizard Zap Minions
Archers Wizard
Zap Wizard Barbarian Barrel
Zap Wizard
Minions
Zap Valkyrie Wizard Barbarian Barrel
Zap Archers Wizard
Barbarian Barrel
Minions Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Minions
Zap Archers Wizard Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Minions
Wizard
Zap Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard
Zap Barbarian Barrel
Zap Archers Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Archers Minions Barbarian Barrel Skeleton Army
Zap Archers Wizard
Barbarian Barrel
Valkyrie Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap Barbarian Barrel

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