My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Hog Rider Giant
Giant Snowball
Archers Minions Hog Rider Baby Dragon
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers
The Log
Archers Royal Giant Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider Baby Dragon
Fireball
Archers Minions Hog Rider Baby Dragon
Poison
Archers Minions
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Hog Rider Baby Dragon Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Archers Minions Royal Giant Baby Dragon
Archers
Zap Royal Giant Hog Rider Giant Baby Dragon
Minions
Royal Giant Hog Rider Giant Zap Baby Dragon
Royal Giant
Minions Fireball Zap Archers Hog Rider Baby Dragon
Fireball
Zap Royal Giant Hog Rider Giant Baby Dragon
Hog Rider
Zap Minions Fireball Archers Royal Giant Giant Baby Dragon
Giant
Zap Minions Archers Fireball Hog Rider Baby Dragon
Baby Dragon
Zap Archers Minions Royal Giant Fireball Hog Rider Giant

Defense Synergies 1 6

Zap
Fireball Archers Minions Baby Dragon
Archers
Zap Minions Baby Dragon
Minions
Zap Archers Baby Dragon
Royal Giant
Fireball
Zap
Hog Rider
Giant
Baby Dragon
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Zap Minions
Archers Minions
Minions
Fireball
Fireball Zap Archers Minions Baby Dragon
Minions Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon
Minions
Archers
Archers Minions Zap Fireball Baby Dragon
Minions Zap Archers Fireball Baby Dragon
Zap Minions Fireball
Fireball Zap Minions Baby Dragon
Zap Fireball
Minions Fireball
Fireball Zap Archers Minions Baby Dragon
Zap Baby Dragon Archers Minions Fireball
Archers Minions Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball
Fireball Zap Archers Baby Dragon
Zap Minions
Zap Fireball
Fireball Zap Archers Minions Baby Dragon
Archers Minions Fireball
Zap Minions Fireball Baby Dragon
Minions
Zap Fireball
Fireball
Archers Fireball Baby Dragon
Zap Archers Minions Fireball Baby Dragon
Minions Zap Archers Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Baby Dragon
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Minions Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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