My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner
Giant Snowball
Archers Minions Miner
Zap
Archers Minions
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Miner
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tornado Miner Mini P.E.K.K.A Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Archers Minions Mini P.E.K.K.A Golem
Archers
Zap Mini P.E.K.K.A Golem Miner
Minions
Miner Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Archers Minions Tornado Golem
Rocket
Tornado Golem Miner
Tornado
Zap Rocket Mini P.E.K.K.A Golem
Golem
Zap Archers Minions Mini P.E.K.K.A Rocket Tornado
Miner
Zap Minions Archers Rocket

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Archers Minions Tornado Miner
Archers
Zap Minions Mini P.E.K.K.A Tornado
Minions
Zap Archers
Mini P.E.K.K.A
Zap Archers Tornado
Rocket
Tornado
Tornado
Rocket Zap Archers Mini P.E.K.K.A
Golem
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Rocket Tornado Archers Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Rocket Tornado
Tornado Zap Archers Minions
Minions Rocket Tornado Zap Archers
Rocket Zap
Mini P.E.K.K.A Minions Tornado
Tornado Archers Mini P.E.K.K.A Miner
Archers Minions Zap Tornado
Minions Zap Archers Tornado
Mini P.E.K.K.A Zap Minions Rocket
Rocket Zap Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Rocket Tornado Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Tornado
Zap Archers Minions Tornado
Zap Tornado Archers Minions
Mini P.E.K.K.A Tornado
Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Rocket Miner
Zap Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap Tornado
Mini P.E.K.K.A
Rocket Zap Archers Minions Tornado
Mini P.E.K.K.A Rocket Archers Minions
Mini P.E.K.K.A
Zap Rocket Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A
Rocket Zap Tornado
Mini P.E.K.K.A Rocket
Archers
Zap Archers Minions Mini P.E.K.K.A Rocket Tornado
Minions Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Miner
Rocket Miner
Rocket
Rocket Zap
Zap Minions Rocket Tornado
Archers Tornado
Zap Tornado
Miner Zap Tornado
Rocket Minions Mini P.E.K.K.A Tornado
Rocket Miner Zap Tornado
Zap Archers Rocket Tornado
Rocket Miner
Minions Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Minions Mini P.E.K.K.A Rocket
Rocket Zap Archers Mini P.E.K.K.A
Rocket Zap Tornado Miner
Rocket Minions
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado
Miner Zap Tornado
Zap Tornado Miner
Rocket Miner Zap Tornado
Zap Archers Tornado
Zap Rocket Minions
Mini P.E.K.K.A
Zap Rocket Miner
Zap Rocket
Rocket
Zap Archers Minions Rocket
Rocket Zap Archers Tornado
Miner Mini P.E.K.K.A Rocket
Zap
Rocket Zap Tornado
Zap Minions Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado Miner

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