My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Giant
Giant Snowball
Archers Minions Minion Horde
Zap
Archers Minions Minion Horde
Barbarian Barrel
Archers Valkyrie Wizard Magic Archer
The Log
Archers
Earthquake
Archers
Arrows
Archers Minions Minion Horde
Royal Delivery
Archers Minions Minion Horde Valkyrie Wizard Magic Archer
Fireball
Archers Minions Minion Horde Wizard Magic Archer
Poison
Archers Minions Minion Horde Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Minion Horde Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Valkyrie Magic Archer Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Minions Minion Horde Valkyrie Magic Archer
Archers
Valkyrie Zap Giant
Minions
Giant Zap Valkyrie
Minion Horde
Zap Giant
Valkyrie
Archers Zap Minions Giant Wizard Magic Archer
Giant
Zap Minions Archers Minion Horde Valkyrie Wizard Magic Archer
Wizard
Valkyrie Giant
Magic Archer
Zap Valkyrie Giant

Defense Synergies 2 8

Zap
Archers Minions Minion Horde Valkyrie Magic Archer
Archers
Valkyrie Zap Minions
Minions
Valkyrie Zap Archers
Minion Horde
Zap
Valkyrie
Archers Minions Zap Wizard Magic Archer
Giant
Wizard
Valkyrie
Magic Archer
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Zap Minions Valkyrie
Minion Horde Archers Minions Valkyrie
Minion Horde Minions Valkyrie
Valkyrie
Zap Archers Minions Valkyrie Magic Archer
Minions Minion Horde Zap Archers Wizard Magic Archer
Zap Valkyrie Magic Archer
Minion Horde Minions
Archers Minion Horde Valkyrie
Archers Minions Minion Horde Valkyrie Zap Wizard Magic Archer
Minions Minion Horde Zap Archers Wizard Magic Archer
Minion Horde Zap Minions Valkyrie Wizard
Valkyrie Wizard Zap Minions Minion Horde Magic Archer
Minion Horde
Minion Horde Zap
Minion Horde Wizard Minions Valkyrie
Zap Archers Minions Minion Horde Valkyrie Wizard Magic Archer
Zap Valkyrie Wizard Archers Minions Magic Archer
Valkyrie Wizard Archers Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Valkyrie Wizard Magic Archer
Zap Minions Minion Horde Valkyrie
Valkyrie Zap Minion Horde
Minion Horde Valkyrie
Wizard Zap Archers Minions Minion Horde Magic Archer
Archers Minions Minion Horde Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Minions Valkyrie Magic Archer
Minion Horde
Minions Minion Horde Valkyrie
Zap Valkyrie
Minion Horde Valkyrie Wizard
Wizard Archers Minion Horde Valkyrie Magic Archer
Zap Archers Minions Minion Horde Valkyrie Magic Archer
Minions Valkyrie Zap Archers Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Zap Magic Archer
Minion Horde Magic Archer
Valkyrie
Wizard Zap Minion Horde Valkyrie Magic Archer
Wizard Zap Minions Minion Horde Magic Archer
Archers Minion Horde Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Minions Minion Horde
Zap Minion Horde Valkyrie Wizard Magic Archer
Zap Archers Wizard Magic Archer
Magic Archer
Minions Minion Horde Magic Archer
Zap Magic Archer
Zap Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Minions Minion Horde
Zap Archers Wizard Magic Archer
Zap Valkyrie Wizard Magic Archer
Minions Minion Horde Magic Archer
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Magic Archer
Minion Horde
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Archers Minion Horde Wizard Magic Archer
Zap Minions Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Zap Minion Horde Archers Minions Magic Archer
Zap Archers Wizard Magic Archer
Minion Horde Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Minion Horde
Zap Minions Minion Horde Magic Archer
Zap Magic Archer
Zap Magic Archer

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