My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang Goblin Hut Lumberjack
Zap
Archers Minions Goblin Gang Goblin Hut
Barbarian Barrel
Archers Goblin Gang Goblin Hut Lumberjack
The Log
Archers Goblin Gang Goblin Hut Lumberjack
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Minions Goblin Gang Goblin Hut
Royal Delivery
Archers Minions Goblin Gang Goblin Hut Lumberjack
Fireball
Archers Minions Goblin Gang Goblin Hut Lumberjack
Poison
Archers Minions Goblin Gang Goblin Hut
Lightning
Goblin Hut Lumberjack
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Fireball Lumberjack Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Minions Goblin Hut Golem Lumberjack
Archers
Zap Goblin Hut Golem Lumberjack
Minions
Zap Golem Lumberjack
Goblin Gang
Goblin Hut Golem
Fireball
Zap Golem
Goblin Hut
Zap Archers Goblin Gang Golem Lumberjack
Golem
Fireball Zap Archers Minions Goblin Gang Goblin Hut Lumberjack
Lumberjack
Zap Archers Minions Goblin Hut Golem

Defense Synergies 1 15

Zap
Fireball Archers Minions Goblin Gang Goblin Hut Lumberjack
Archers
Zap Minions Goblin Gang Goblin Hut Lumberjack
Minions
Zap Archers Lumberjack
Goblin Gang
Zap Archers Goblin Hut Lumberjack
Fireball
Zap Goblin Hut Lumberjack
Goblin Hut
Zap Archers Goblin Gang Fireball Lumberjack
Golem
Lumberjack
Zap Archers Minions Goblin Gang Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Goblin Hut
Lumberjack Zap Minions Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Lumberjack Archers Minions
Goblin Hut Lumberjack Minions Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Zap Archers Minions Lumberjack
Minions Zap Archers Goblin Gang Fireball Goblin Hut
Zap Fireball
Minions Goblin Gang Goblin Hut Lumberjack
Goblin Gang Archers Lumberjack
Archers Minions Goblin Gang Zap Fireball Goblin Hut Lumberjack
Minions Zap Archers Goblin Gang Fireball Goblin Hut
Goblin Hut Lumberjack Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Goblin Hut Lumberjack
Goblin Gang Goblin Hut Lumberjack
Zap Goblin Gang Fireball Goblin Hut Lumberjack
Minions Goblin Gang Fireball Goblin Hut Lumberjack
Fireball Zap Archers Minions Goblin Gang Goblin Hut Lumberjack
Zap Archers Minions Fireball Goblin Hut Lumberjack
Goblin Hut Lumberjack
Goblin Gang Archers Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Archers Fireball Goblin Hut
Fireball Zap Archers Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Minions Goblin Hut
Goblin Gang Lumberjack Zap Fireball
Goblin Gang Goblin Hut Lumberjack
Fireball Zap Archers Minions Goblin Gang Goblin Hut
Goblin Gang Archers Minions Fireball Goblin Hut Lumberjack
Lumberjack
Zap Minions Fireball Goblin Hut
Goblin Gang Goblin Hut
Minions Goblin Hut Lumberjack
Zap Fireball
Goblin Gang Fireball Lumberjack
Archers Fireball
Goblin Gang Goblin Hut Zap Archers Minions Fireball Lumberjack
Minions Zap Archers Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Minions Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Minions Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Goblin Gang Fireball Goblin Hut
Fireball Zap Archers
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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