My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Dark Prince Miner
Giant Snowball
Archers Minions Furnace Miner
Zap
Archers Minions Furnace Dark Prince
Barbarian Barrel
Archers Furnace Dark Prince Ice Wizard
The Log
Archers Furnace Dark Prince
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Dark Prince Miner Ice Wizard
Fireball
Archers Minions Furnace Ice Wizard
Poison
Archers Minions Furnace Ice Wizard
Lightning
Furnace Dark Prince Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Miner Ice Wizard Fireball Furnace Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Archers Minions Furnace Dark Prince Ice Wizard
Archers
Zap Dark Prince Miner
Minions
Miner Zap Dark Prince
Fireball
Zap Dark Prince Miner
Furnace
Miner Zap Dark Prince
Dark Prince
Zap Archers Minions Fireball Furnace Miner Ice Wizard
Miner
Zap Minions Furnace Archers Fireball Dark Prince
Ice Wizard
Zap Dark Prince

Defense Synergies 1 18

Zap
Fireball Archers Minions Furnace Dark Prince Miner Ice Wizard
Archers
Zap Minions Furnace Dark Prince Ice Wizard
Minions
Zap Archers Dark Prince Ice Wizard
Fireball
Zap Dark Prince Miner Ice Wizard
Furnace
Zap Archers Dark Prince Ice Wizard
Dark Prince
Zap Archers Minions Fireball Furnace Ice Wizard
Miner
Zap Fireball
Ice Wizard
Zap Archers Minions Fireball Furnace Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Zap Minions Furnace Dark Prince Ice Wizard
Furnace Archers Minions Dark Prince Ice Wizard
Minions Furnace Dark Prince Ice Wizard
Fireball Dark Prince
Fireball Zap Archers Minions Furnace Dark Prince Ice Wizard
Minions Furnace Zap Archers Fireball Ice Wizard
Zap Fireball
Minions Furnace Ice Wizard
Archers Dark Prince Miner Ice Wizard
Archers Minions Ice Wizard Zap Fireball Furnace Dark Prince
Minions Zap Archers Fireball Furnace Ice Wizard
Furnace Zap Minions Fireball Dark Prince Ice Wizard
Fireball Zap Minions Furnace Dark Prince
Furnace
Zap Fireball Furnace
Minions Fireball Furnace Dark Prince
Fireball Zap Archers Minions Furnace Dark Prince Ice Wizard
Zap Furnace Archers Minions Fireball Dark Prince Ice Wizard
Dark Prince Archers Minions Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Furnace Dark Prince
Fireball Zap Archers Miner
Zap Minions Furnace Dark Prince
Dark Prince Zap Fireball
Dark Prince
Fireball Furnace Zap Archers Minions Ice Wizard
Dark Prince Archers Minions Fireball Furnace Ice Wizard
Dark Prince
Zap Minions Fireball Dark Prince
Minions Dark Prince
Zap Fireball Dark Prince
Dark Prince Fireball
Archers Fireball Furnace
Zap Archers Minions Fireball Furnace Dark Prince
Minions Zap Archers Fireball Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball Dark Prince
Fireball Zap Furnace Dark Prince
Fireball Zap Minions Furnace Ice Wizard
Archers Furnace
Fireball Zap Ice Wizard
Fireball Miner Zap
Minions Fireball
Miner Zap Fireball Dark Prince
Fireball Zap Archers
Fireball Miner
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball Dark Prince
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace Dark Prince Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Archers Fireball Furnace Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Archers Minions Fireball Dark Prince
Fireball Zap Archers Ice Wizard
Fireball
Fireball Miner Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Minions Fireball
Zap Fireball
Zap Fireball Dark Prince Miner

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