My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant Skeleton
Giant Snowball
Bomber Archers Minions
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Wizard Giant Skeleton
The Log
Bomber Archers Giant Skeleton
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Wizard Giant Skeleton P.E.K.K.A
Fireball
Bomber Archers Minions Wizard
Poison
Bomber Archers Minions Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Wizard Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Giant Skeleton P.E.K.K.A
Zap
P.E.K.K.A Bomber Archers Minions Giant Skeleton
Archers
Zap Giant Skeleton P.E.K.K.A
Minions
Bomber Zap Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Zap Archers Minions Wizard Lightning
Lightning
Giant Skeleton
P.E.K.K.A
Zap Bomber Archers Minions Wizard

Defense Synergies 0 13

Bomber
Zap P.E.K.K.A
Zap
Bomber Archers Minions Giant Skeleton P.E.K.K.A
Archers
Zap Minions Giant Skeleton P.E.K.K.A
Minions
Zap Archers Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton
Zap Archers Minions Wizard
Lightning
P.E.K.K.A
Bomber Zap Archers Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Minions Wizard
P.E.K.K.A Bomber Zap Minions
P.E.K.K.A Bomber Archers Minions Giant Skeleton Lightning
P.E.K.K.A Bomber Minions
Lightning Bomber Giant Skeleton P.E.K.K.A
Bomber Zap Archers Minions
Minions Lightning Zap Archers Wizard
Lightning Zap Giant Skeleton P.E.K.K.A
P.E.K.K.A Minions
Bomber Archers Giant Skeleton
Archers Minions Bomber Zap Wizard Giant Skeleton
Minions Zap Archers Wizard
P.E.K.K.A Bomber Zap Minions Wizard Giant Skeleton Lightning
Bomber Wizard Zap Minions P.E.K.K.A
P.E.K.K.A
Zap Lightning P.E.K.K.A
Wizard Bomber Minions P.E.K.K.A
Bomber Zap Archers Minions Wizard
Zap Wizard Bomber Archers Minions Giant Skeleton
P.E.K.K.A
Bomber Wizard Archers Minions Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Giant Skeleton P.E.K.K.A
Bomber Zap Archers Wizard Lightning
Giant Skeleton P.E.K.K.A Zap Minions Lightning
Giant Skeleton Lightning P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A
Wizard Zap Archers Minions
P.E.K.K.A Archers Minions Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton Lightning P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Giant Skeleton
Lightning P.E.K.K.A Zap Giant Skeleton
Giant Skeleton Lightning P.E.K.K.A Wizard
Wizard Bomber Archers
Bomber Zap Archers Minions Giant Skeleton Lightning P.E.K.K.A
Minions Bomber Zap Archers Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Zap
Lightning Giant Skeleton
Lightning Giant Skeleton
Bomber Wizard Zap
Wizard Zap Minions
Bomber Archers Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions
Lightning Zap Wizard
Lightning Zap Archers Wizard
Lightning
Lightning Minions
Lightning Zap
Lightning Bomber Zap Wizard
Lightning Wizard
Lightning
Bomber Minions Lightning
Lightning Bomber Zap Archers Wizard
Lightning Bomber Zap Wizard
Lightning Minions Giant Skeleton
Lightning Wizard
Lightning
Lightning Zap
Zap Bomber Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Zap Archers Wizard
Zap Lightning Minions Wizard
Lightning
Lightning Bomber Zap Wizard
Zap Lightning
P.E.K.K.A Giant Skeleton
Wizard Lightning
Zap Lightning Archers Minions
Lightning Zap Archers Wizard
Lightning Wizard
Bomber Zap Wizard Lightning
Lightning Zap Giant Skeleton
P.E.K.K.A
Zap Minions Giant Skeleton Lightning
Zap Lightning
Lightning Zap Giant Skeleton

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