My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Wizard Skeleton Army Magic Archer
The Log
Archers Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A Magic Archer
Fireball
Archers Wizard Skeleton Army Magic Archer
Poison
Archers Wizard Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Skeleton Army Mini P.E.K.K.A Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Mini P.E.K.K.A The Log Magic Archer
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Wizard The Log Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Magic Archer Archers Wizard The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A The Log

Defense Synergies 3 18

Zap
Mini P.E.K.K.A Archers Skeleton Army P.E.K.K.A The Log Magic Archer
Archers
Zap Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Archers Wizard Skeleton Army Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army
Zap Archers Mini P.E.K.K.A Wizard The Log Magic Archer
P.E.K.K.A
The Log Zap Archers Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Archers Wizard Skeleton Army Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Archers
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Archers Magic Archer
Zap Archers Wizard Magic Archer
Zap P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Zap Wizard The Log Magic Archer
Zap Archers Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Wizard The Log
Wizard Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Zap Archers Wizard Skeleton Army The Log Magic Archer
Zap Wizard The Log Archers Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Archers Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log Magic Archer
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Wizard Zap Archers Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Archers Skeleton Army Magic Archer
Skeleton Army Zap Archers Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Zap Archers Mini P.E.K.K.A Wizard P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Wizard Zap The Log Magic Archer
Wizard Zap Magic Archer
Archers Wizard The Log Magic Archer
The Log Zap Wizard Magic Archer
The Log Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Magic Archer
Zap Archers Wizard Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log Magic Archer
Zap Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
Zap The Log
Zap The Log Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap Wizard The Log Magic Archer
Zap The Log Magic Archer
Zap Archers Wizard Magic Archer
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Zap Archers Skeleton Army Magic Archer
Zap Archers Wizard Magic Archer
The Log
Mini P.E.K.K.A Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer

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