My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Musketeer Executioner
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A
Fireball
Archers Musketeer Executioner
Poison
Archers Musketeer Executioner
Lightning
Mini P.E.K.K.A Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mini P.E.K.K.A Musketeer Giant Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Mini P.E.K.K.A Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant P.E.K.K.A Archers Mini P.E.K.K.A Musketeer Executioner
Archers
Zap Mini P.E.K.K.A Giant P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Archers Musketeer Lightning
Musketeer
Giant Zap Mini P.E.K.K.A P.E.K.K.A
Giant
Zap Mini P.E.K.K.A Musketeer Lightning Archers Executioner
Executioner
Zap Giant P.E.K.K.A
Lightning
Giant Mini P.E.K.K.A
P.E.K.K.A
Zap Archers Musketeer Executioner

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Archers Musketeer Executioner P.E.K.K.A
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Musketeer Executioner
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A
Giant
Executioner
Zap Mini P.E.K.K.A
Lightning
P.E.K.K.A
Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Executioner
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Executioner
Mini P.E.K.K.A P.E.K.K.A Archers Musketeer Executioner Lightning
Mini P.E.K.K.A P.E.K.K.A Musketeer
Lightning Mini P.E.K.K.A P.E.K.K.A
Zap Archers Musketeer Executioner
Musketeer Lightning Zap Archers Executioner
Lightning Zap Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer
Archers Executioner Zap Musketeer
Musketeer Executioner Zap Archers
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Lightning
Executioner Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A
Zap Archers Musketeer Executioner
Zap Executioner Archers Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer Executioner Lightning
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Executioner
Executioner Zap Archers Musketeer
Mini P.E.K.K.A P.E.K.K.A Archers Musketeer Lightning
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap
Mini P.E.K.K.A Lightning P.E.K.K.A Executioner
Archers Musketeer Executioner
Zap Archers Mini P.E.K.K.A Musketeer Executioner Lightning P.E.K.K.A
Executioner Zap Archers Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer Executioner
Lightning
Lightning Musketeer
Executioner Zap
Executioner Zap Musketeer
Archers Musketeer Executioner
Zap Executioner Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Musketeer
Lightning Zap Musketeer
Lightning Zap Archers Musketeer Executioner
Lightning Musketeer Executioner
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Executioner
Lightning Musketeer Executioner
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Archers Mini P.E.K.K.A Musketeer Executioner
Lightning Zap
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Executioner
Zap Musketeer Executioner Lightning
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Zap Archers Musketeer Executioner
Zap Lightning Musketeer
Lightning Mini P.E.K.K.A
Lightning Zap Musketeer
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Archers Musketeer
Lightning Zap Archers Musketeer Executioner
Lightning Mini P.E.K.K.A Musketeer Executioner
Zap Musketeer Executioner Lightning
Lightning Zap
Musketeer Executioner P.E.K.K.A
Zap Musketeer Lightning
Zap Musketeer Executioner Lightning
Lightning Zap Musketeer Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: