My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Ice Wizard
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Goblin Gang Hog Rider Ice Wizard
Poison
Archers Goblin Gang Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mini P.E.K.K.A Golem Ice Wizard
Archers
Zap Mini P.E.K.K.A Hog Rider Golem
Goblin Gang
Hog Rider Mini P.E.K.K.A Golem
Fireball
Zap Hog Rider Golem
Mini P.E.K.K.A
Zap Archers Goblin Gang Hog Rider Golem Ice Wizard
Hog Rider
Zap Goblin Gang Fireball Archers Mini P.E.K.K.A
Golem
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Golem

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Ice Wizard
Archers
Zap Goblin Gang Mini P.E.K.K.A Ice Wizard
Goblin Gang
Zap Archers Mini P.E.K.K.A Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Ice Wizard
Hog Rider
Golem
Ice Wizard
Zap Archers Goblin Gang Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Archers Ice Wizard
Mini P.E.K.K.A Goblin Gang Ice Wizard
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Ice Wizard
Zap Archers Goblin Gang Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Archers Mini P.E.K.K.A Ice Wizard
Archers Goblin Gang Ice Wizard Zap Fireball
Zap Archers Goblin Gang Fireball Ice Wizard
Mini P.E.K.K.A Zap Goblin Gang Fireball Ice Wizard
Fireball Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Archers Goblin Gang Ice Wizard
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A
Goblin Gang Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Zap Archers Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Archers Fireball Ice Wizard
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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