My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Sparky
Giant Snowball
Archers Baby Dragon
Zap
Archers Sparky
Barbarian Barrel
Archers Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Baby Dragon Sparky
Fireball
Archers Baby Dragon Sparky
Poison
Archers Sparky
Lightning
Mini P.E.K.K.A Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Mini P.E.K.K.A Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Archers Mini P.E.K.K.A Baby Dragon The Log
Archers
Zap Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Sparky Zap Archers Tornado Baby Dragon The Log
Giant
Zap Mini P.E.K.K.A Sparky Archers Tornado Baby Dragon The Log
Tornado
Zap Baby Dragon Sparky Mini P.E.K.K.A Giant The Log
Baby Dragon
Tornado Zap Archers Mini P.E.K.K.A Giant Sparky
The Log
Zap Mini P.E.K.K.A Giant Tornado Sparky
Sparky
Zap Mini P.E.K.K.A Giant Tornado Baby Dragon The Log

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Archers Tornado Baby Dragon The Log Sparky
Archers
Zap Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Archers Tornado Baby Dragon
Giant
Tornado
Sparky Zap Archers Mini P.E.K.K.A Baby Dragon The Log Sparky
Baby Dragon
Zap Archers Mini P.E.K.K.A Tornado The Log
The Log
Mini P.E.K.K.A Zap Archers Tornado Baby Dragon Sparky
Sparky
Tornado Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Sparky
Mini P.E.K.K.A Sparky Zap The Log
Mini P.E.K.K.A Tornado Sparky Archers
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Tornado The Log Sparky
Tornado The Log Zap Archers Baby Dragon
Tornado Zap Archers Baby Dragon
Zap Baby Dragon The Log Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Archers Mini P.E.K.K.A Sparky
Archers Zap Tornado Baby Dragon The Log
Zap Archers Tornado Baby Dragon
Mini P.E.K.K.A Sparky Zap The Log
Sparky Zap Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A Sparky
Tornado Zap Mini P.E.K.K.A The Log Sparky
Sparky Mini P.E.K.K.A Tornado
Zap Archers Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log Archers
Mini P.E.K.K.A Sparky Tornado
Archers Mini P.E.K.K.A Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Sparky
Zap Archers Mini P.E.K.K.A Baby Dragon The Log
Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Zap Tornado The Log Sparky
Mini P.E.K.K.A Sparky
Zap Archers Tornado Baby Dragon
Mini P.E.K.K.A Sparky Archers
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Tornado Baby Dragon The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Tornado The Log
Mini P.E.K.K.A Sparky
Archers Baby Dragon Sparky
Sparky Zap Archers Mini P.E.K.K.A Tornado Baby Dragon The Log
Zap Archers Mini P.E.K.K.A Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Sparky
Zap Tornado Baby Dragon The Log
Baby Dragon The Log Sparky
The Log Sparky
Zap Baby Dragon The Log Sparky
Zap Tornado Baby Dragon
Archers Tornado Baby Dragon The Log Sparky
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Mini P.E.K.K.A Tornado Sparky
Zap Tornado The Log Sparky
Zap Archers Tornado Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon
Zap Baby Dragon The Log Sparky
Zap Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Archers Mini P.E.K.K.A Baby Dragon The Log Sparky
Zap Tornado Baby Dragon The Log
Baby Dragon The Log Sparky
Tornado
Tornado The Log Sparky
Zap Baby Dragon The Log
Zap Tornado The Log Baby Dragon Sparky
The Log Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon The Log Sparky
Zap Tornado Baby Dragon The Log Sparky
Zap Archers Tornado Baby Dragon Sparky
Zap
Mini P.E.K.K.A Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Archers
Zap Archers Tornado Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon Sparky
The Log Zap Baby Dragon
Zap Tornado Sparky
Sparky
Zap Tornado Baby Dragon The Log Sparky
Zap Tornado
Zap Tornado Baby Dragon The Log Sparky

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