My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Elite Barbarians Musketeer Furnace
The Log
Archers Elite Barbarians Musketeer Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Elite Barbarians Musketeer Hog Rider
Fireball
Archers Elite Barbarians Musketeer Hog Rider Furnace
Poison
Archers Musketeer Furnace
Lightning
Knight Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Musketeer Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Knight Musketeer Furnace The Log
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Musketeer Hog Rider Zap Elite Barbarians Furnace The Log
Elite Barbarians
Zap Archers Knight Hog Rider Furnace The Log
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Musketeer The Log Archers Elite Barbarians Furnace
Furnace
Zap Knight Elite Barbarians Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians Musketeer

Defense Synergies 3 12

Zap
Archers Knight Elite Barbarians Musketeer Furnace The Log
Archers
Knight Zap Furnace The Log
Knight
Archers Musketeer Zap Furnace The Log
Elite Barbarians
Zap The Log
Musketeer
Knight The Log Zap Furnace
Hog Rider
Furnace
Zap Archers Knight Musketeer
The Log
Musketeer Zap Archers Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log
Elite Barbarians Zap Knight Musketeer Furnace The Log
Furnace Archers Knight Elite Barbarians Musketeer
Elite Barbarians Knight Musketeer Furnace
Elite Barbarians The Log
The Log Zap Archers Musketeer Furnace
Musketeer Furnace Zap Archers
Zap Musketeer The Log
Elite Barbarians Musketeer Furnace
Knight Elite Barbarians Archers Musketeer
Archers Zap Knight Musketeer Furnace The Log
Musketeer Zap Archers Furnace
Furnace Zap Knight Elite Barbarians Musketeer The Log
Zap Furnace The Log
Elite Barbarians Knight Furnace
Zap Elite Barbarians Furnace The Log
Knight Elite Barbarians Musketeer Furnace
Zap Archers Knight Elite Barbarians Musketeer Furnace The Log
Zap Furnace The Log Archers Knight Musketeer
Elite Barbarians Musketeer
Archers Knight Elite Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Furnace
Zap Archers Knight Elite Barbarians Musketeer The Log
Zap Knight Elite Barbarians Musketeer Furnace The Log
Zap Knight Elite Barbarians Musketeer The Log
Knight Elite Barbarians Musketeer
Furnace Zap Archers Musketeer
Archers Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Zap Knight Elite Barbarians The Log
Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Knight
Archers Musketeer Furnace
Elite Barbarians Zap Archers Knight Musketeer Furnace The Log
Zap Archers Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap Furnace The Log
Zap Musketeer Furnace
Archers Musketeer Furnace The Log
The Log Zap
The Log Zap
Elite Barbarians Musketeer
Zap Knight Musketeer The Log
Zap Archers Musketeer
Knight Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Zap Archers Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Furnace
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Archers Musketeer Furnace
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Archers Musketeer
Zap Archers Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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