My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Archers Wizard
Poison
Archers Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Mini P.E.K.K.A Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Knight Mini P.E.K.K.A The Log
Archers
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Knight
Archers Zap Wizard The Log
Mini P.E.K.K.A
Zap Archers Wizard Lightning The Log
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Zap Archers Wizard The Log
The Log
Zap Knight Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Archers Knight P.E.K.K.A The Log
Archers
Knight Zap Mini P.E.K.K.A P.E.K.K.A The Log
Knight
Archers Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Archers Knight Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Archers Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Archers Knight Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Knight The Log
Mini P.E.K.K.A P.E.K.K.A Archers Knight Lightning
Mini P.E.K.K.A P.E.K.K.A Knight
Lightning Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Archers
Lightning Zap Archers Wizard
Lightning Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Knight Archers Mini P.E.K.K.A
Archers Zap Knight Wizard The Log
Zap Archers Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Wizard Lightning The Log
Wizard Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Wizard Knight Mini P.E.K.K.A P.E.K.K.A
Zap Archers Knight Wizard The Log
Zap Wizard The Log Archers Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Archers Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers P.E.K.K.A
Zap Archers Knight Mini P.E.K.K.A Wizard Lightning The Log
P.E.K.K.A Zap Knight Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight Mini P.E.K.K.A
Wizard Zap Archers
Mini P.E.K.K.A P.E.K.K.A Archers Knight Lightning
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Knight Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
Lightning P.E.K.K.A Zap The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Knight Wizard
Wizard Archers
Zap Archers Knight Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Zap Archers Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log
Lightning The Log
Lightning Knight The Log
Wizard Zap The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Knight Wizard The Log
Lightning Zap Archers Wizard
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Archers Mini P.E.K.K.A Wizard The Log
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Archers Wizard
Zap Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Wizard The Log
Zap Lightning
P.E.K.K.A
Wizard Lightning The Log
Zap Lightning Archers
Lightning Zap Archers Wizard
The Log
Lightning Knight Mini P.E.K.K.A Wizard
The Log Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: