My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Musketeer Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Miner
Giant Snowball
Archers Royal Recruits Musketeer Baby Dragon Miner Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Royal Recruits Musketeer Lumberjack
The Log
Archers Royal Recruits Musketeer Lumberjack
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Knight Royal Recruits Musketeer Baby Dragon Miner Lumberjack
Fireball
Archers Musketeer Baby Dragon Lumberjack
Poison
Archers Royal Recruits Musketeer
Lightning
Knight Musketeer Baby Dragon Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Miner Musketeer Baby Dragon Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Miner

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Archers Knight Royal Recruits Musketeer Baby Dragon Lumberjack
Archers
Knight Zap Royal Recruits Baby Dragon Miner Lumberjack
Knight
Archers Musketeer Baby Dragon Zap Miner Lumberjack
Royal Recruits
Zap Archers Musketeer Lumberjack
Musketeer
Knight Zap Royal Recruits Baby Dragon Miner Lumberjack
Baby Dragon
Knight Zap Archers Musketeer Miner Lumberjack
Miner
Zap Archers Knight Musketeer Baby Dragon Lumberjack
Lumberjack
Zap Archers Knight Royal Recruits Musketeer Baby Dragon Miner

Defense Synergies 3 14

Zap
Archers Knight Musketeer Baby Dragon Miner Lumberjack
Archers
Knight Zap Royal Recruits Baby Dragon Lumberjack
Knight
Archers Musketeer Zap Baby Dragon Lumberjack
Royal Recruits
Archers
Musketeer
Knight Lumberjack Zap Baby Dragon Miner
Baby Dragon
Zap Archers Knight Musketeer Lumberjack
Miner
Zap Musketeer
Lumberjack
Musketeer Zap Archers Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Musketeer Baby Dragon
Lumberjack Zap Knight Royal Recruits Musketeer
Lumberjack Archers Knight Royal Recruits Musketeer
Royal Recruits Lumberjack Knight Musketeer
Royal Recruits Lumberjack
Zap Archers Musketeer Baby Dragon Lumberjack
Musketeer Zap Archers Baby Dragon
Zap Royal Recruits Musketeer Baby Dragon
Royal Recruits Musketeer Lumberjack
Knight Archers Royal Recruits Musketeer Miner Lumberjack
Archers Zap Knight Royal Recruits Musketeer Baby Dragon Lumberjack
Musketeer Zap Archers Baby Dragon
Royal Recruits Lumberjack Zap Knight Musketeer
Zap Royal Recruits Baby Dragon Lumberjack
Royal Recruits Knight Lumberjack
Zap Royal Recruits Lumberjack
Knight Royal Recruits Musketeer Lumberjack
Zap Archers Knight Royal Recruits Musketeer Baby Dragon Lumberjack
Zap Baby Dragon Archers Knight Royal Recruits Musketeer Lumberjack
Royal Recruits Musketeer Lumberjack
Royal Recruits Archers Knight Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Lumberjack Zap Archers
Zap Archers Knight Musketeer Baby Dragon Miner Lumberjack
Royal Recruits Lumberjack Zap Knight Musketeer
Royal Recruits Lumberjack Zap Knight Musketeer
Royal Recruits Knight Musketeer Lumberjack
Zap Archers Musketeer Baby Dragon
Royal Recruits Archers Knight Musketeer Lumberjack
Knight Royal Recruits Lumberjack
Zap Royal Recruits Knight Baby Dragon
Royal Recruits Musketeer
Knight Royal Recruits Musketeer Lumberjack
Royal Recruits Zap
Royal Recruits Knight Lumberjack
Royal Recruits Archers Musketeer Baby Dragon
Royal Recruits Zap Archers Knight Musketeer Baby Dragon Lumberjack
Zap Archers Royal Recruits Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Baby Dragon Miner
Knight Royal Recruits Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap
Musketeer Lumberjack
Miner Zap Knight Royal Recruits Musketeer
Zap Archers Musketeer Baby Dragon
Knight Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Royal Recruits Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Zap Royal Recruits Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Miner
Zap
Zap Archers Royal Recruits Musketeer
Zap Archers Musketeer Baby Dragon
Miner Knight Musketeer Baby Dragon Lumberjack
Zap Musketeer Baby Dragon
Zap
Royal Recruits Musketeer
Zap Royal Recruits Musketeer Baby Dragon
Zap Musketeer
Zap Royal Recruits Musketeer Baby Dragon Miner

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