My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Archers Minions Goblin Gang Princess
Zap
Archers Minions Goblin Gang Royal Giant Princess
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Princess
The Log
Archers Goblin Gang Royal Giant Elite Barbarians Princess
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang Princess
Royal Delivery
Archers Knight Minions Goblin Gang Elite Barbarians Princess
Fireball
Archers Minions Goblin Gang Elite Barbarians Princess
Poison
Archers Minions Goblin Gang Princess
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Goblin Gang Princess Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Knight Minions Royal Giant Princess
Archers
Knight Zap Royal Giant Elite Barbarians
Knight
Archers Minions Goblin Gang Princess Zap Elite Barbarians
Minions
Knight Royal Giant Zap Elite Barbarians
Goblin Gang
Knight Royal Giant Princess
Royal Giant
Minions Zap Archers Goblin Gang Elite Barbarians Princess
Elite Barbarians
Zap Archers Knight Minions Royal Giant
Princess
Knight Zap Goblin Gang Royal Giant

Defense Synergies 4 9

Zap
Archers Knight Minions Goblin Gang Elite Barbarians Princess
Archers
Knight Zap Minions Goblin Gang
Knight
Archers Minions Goblin Gang Princess Zap
Minions
Knight Zap Archers
Goblin Gang
Knight Zap Archers Princess
Royal Giant
Elite Barbarians
Zap
Princess
Knight Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Elite Barbarians Zap Knight Minions Goblin Gang
Goblin Gang Archers Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Goblin Gang
Elite Barbarians Princess
Goblin Gang Zap Archers Minions
Minions Zap Archers Goblin Gang Princess
Zap
Minions Goblin Gang Elite Barbarians Princess
Knight Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang Zap Knight Princess
Minions Zap Archers Goblin Gang Princess
Zap Knight Minions Goblin Gang Elite Barbarians
Zap Minions Goblin Gang Princess
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Knight Minions Goblin Gang Elite Barbarians
Zap Archers Knight Minions Goblin Gang Elite Barbarians
Zap Archers Knight Minions Princess
Elite Barbarians
Goblin Gang Archers Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Elite Barbarians
Zap Archers Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Minions Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Zap Archers Minions Goblin Gang Princess
Goblin Gang Archers Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians
Goblin Gang
Knight Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Archers Princess
Goblin Gang Elite Barbarians Zap Archers Knight Minions
Minions Zap Archers Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap
Zap Minions Princess
Archers Princess
Zap Princess
Zap
Minions Goblin Gang Elite Barbarians
Zap Knight Princess
Zap Archers Princess
Knight Elite Barbarians Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Minions
Zap Archers Princess
Zap Princess
Minions
Princess
Zap
Zap Princess
Zap Princess
Zap Princess
Zap
Elite Barbarians Zap Archers Princess
Zap Minions
Elite Barbarians
Zap
Zap Princess
Princess
Zap Archers Minions Goblin Gang Princess
Zap Archers Princess
Knight Goblin Gang Princess
Zap Princess
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Princess
Zap Princess
Zap Princess

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