Deck 3.4


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Minions Elite Barbarians Hog Rider
Giant Snowball Archers Minions Hog Rider Baby Dragon
Zap Archers Minions
Barbarian Barrel Archers Knight Elite Barbarians
The Log Archers Elite Barbarians Hog Rider
Earthquake Archers Hog Rider
Arrows Archers Minions
Royal Delivery Archers Knight Minions Elite Barbarians Hog Rider Baby Dragon
Fireball Archers Minions Elite Barbarians Hog Rider Baby Dragon
Poison Archers Minions
Lightning Knight Elite Barbarians Baby Dragon
Rocket Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Zap Archers Knight Minions Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage Zap Archers Knight

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians Hog Rider Knight
Archers + Knight Hog Rider
Knight + Archers Hog Rider Minions Baby Dragon Zap Elite Barbarians
Minions + Knight Hog Rider Baby Dragon
+ Zap Knight Hog Rider Rage
+ Zap Knight Rage Minions Elite Barbarians Archers Baby Dragon
+ Hog Rider Elite Barbarians
+ Knight Hog Rider Minions

Counters   43 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Baby Dragon Knight
Archers Zap Baby Dragon Knight Minions
Zap Knight Archers Baby Dragon
Knight Baby Dragon
Knight Elite Barbarians Minions Baby Dragon Archers Hog Rider
Baby Dragon
Baby Dragon Elite Barbarians Archers Minions
Baby Dragon Zap Archers Minions
Baby Dragon Knight Elite Barbarians
Elite Barbarians Minions Knight Archers
Elite Barbarians Knight Minions
Baby Dragon
Archers Zap Minions Baby Dragon
Baby Dragon Knight Zap Archers
Elite Barbarians Knight
Archers Knight Minions Elite Barbarians
Baby Dragon Elite Barbarians Minions Knight
Elite Barbarians Knight Minions
Minions Baby Dragon Knight
Minions Knight Elite Barbarians Zap
Archers Knight Elite Barbarians Baby Dragon Hog Rider
Minions Archers Baby Dragon
Baby Dragon Minions Elite Barbarians
Zap Baby Dragon
Knight Minions
Knight
Elite Barbarians Archers Knight Minions
Hog Rider Knight
Minions Zap Elite Barbarians
Elite Barbarians Baby Dragon Knight
Elite Barbarians Baby Dragon
Minions Baby Dragon
Elite Barbarians
Elite Barbarians Zap Baby Dragon Archers
Minions Zap Archers Baby Dragon
Zap Baby Dragon Archers Minions
Archers Baby Dragon Minions Knight
Zap Archers Baby Dragon
Baby Dragon Archers Knight Minions
Knight
Zap Knight Minions
Elite Barbarians Zap Knight Minions
Elite Barbarians Baby Dragon Knight
Archers Minions Zap
Elite Barbarians Minions Baby Dragon Knight
Knight Elite Barbarians Minions
Minions Baby Dragon Archers
Knight Elite Barbarians
Elite Barbarians Knight Archers
Hog Rider Minions Elite Barbarians Knight
Elite Barbarians Knight
Minions Knight Elite Barbarians
Elite Barbarians Minions Knight
Knight Archers Minions
Minions Baby Dragon Knight Archers
Elite Barbarians Knight Zap Minions
Elite Barbarians Baby Dragon Zap Knight Minions
Knight Elite Barbarians Archers
Baby Dragon Zap Minions Knight
Minions Baby Dragon Archers Elite Barbarians Knight Zap
Minions Zap Archers Baby Dragon
Knight Archers Elite Barbarians Minions
Knight Minions Baby Dragon Elite Barbarians Archers
Zap Elite Barbarians
Archers Minions Baby Dragon Zap Knight
Minions Elite Barbarians Zap Baby Dragon Knight
Minions Archers Zap Baby Dragon
Knight Elite Barbarians Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Baby Dragon Archers Knight Minions
Archers Knight Baby Dragon
Zap Knight Baby Dragon Minions Archers
Baby Dragon Zap Archers Knight
Baby Dragon Zap Archers Minions
Knight Zap Archers Baby Dragon
Baby Dragon Knight Archers
Minions Knight Elite Barbarians Archers Baby Dragon
Archers Baby Dragon Minions
Elite Barbarians Baby Dragon Minions
Elite Barbarians
Knight Elite Barbarians Archers
Zap Baby Dragon Archers Minions
Rage Knight Archers