My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Inferno Tower Guards
Barbarian Barrel
Archers Knight Inferno Tower Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Inferno Tower Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Hog Rider Guards
Fireball
Archers Hog Rider Inferno Tower
Poison
Archers Inferno Tower Guards
Lightning
Knight Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Knight Guards Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Ice Golem Guards
Archers
Knight Ice Golem Zap Hog Rider
Knight
Archers Hog Rider Zap Fireball
Ice Golem
Archers Hog Rider Zap
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Ice Golem Fireball Archers Guards
Inferno Tower
Guards
Zap Hog Rider

Defense Synergies 6 11

Zap
Fireball Archers Knight Ice Golem Inferno Tower Guards
Archers
Knight Ice Golem Zap Inferno Tower Guards
Knight
Archers Inferno Tower Zap Fireball
Ice Golem
Archers Inferno Tower Zap Fireball Guards
Fireball
Zap Knight Ice Golem Inferno Tower
Hog Rider
Inferno Tower
Knight Ice Golem Guards Zap Archers Fireball
Guards
Inferno Tower Zap Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Fireball Inferno Tower
Inferno Tower Zap Knight
Inferno Tower Archers Knight
Inferno Tower Knight Guards
Fireball
Fireball Zap Archers Guards
Inferno Tower Zap Archers Fireball
Zap Ice Golem Fireball Inferno Tower
Inferno Tower
Knight Guards Archers Ice Golem Inferno Tower
Archers Guards Zap Knight Ice Golem Fireball
Inferno Tower Zap Archers Fireball
Inferno Tower Zap Knight Fireball Guards
Fireball Zap Guards
Inferno Tower Knight
Inferno Tower Zap Fireball
Knight Fireball Inferno Tower
Fireball Zap Archers Knight Guards
Zap Archers Knight Ice Golem Fireball Guards
Inferno Tower
Archers Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Archers Ice Golem Fireball Inferno Tower
Fireball Zap Archers Knight Ice Golem
Guards Zap Knight Ice Golem Inferno Tower
Guards Zap Knight Ice Golem Fireball Inferno Tower
Inferno Tower Knight Guards
Fireball Zap Archers Ice Golem
Guards Archers Knight Ice Golem Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Ice Golem Fireball Inferno Tower
Inferno Tower Guards
Knight Inferno Tower Guards
Zap Fireball Guards
Knight Ice Golem Fireball Inferno Tower Guards
Archers Fireball
Inferno Tower Guards Zap Archers Knight Ice Golem Fireball
Zap Archers Ice Golem Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Guards
Fireball Zap
Fireball
Knight Ice Golem Fireball Guards
Fireball Zap
Fireball Zap Ice Golem
Archers
Fireball Zap Ice Golem
Fireball Zap
Fireball Guards
Zap Knight Fireball
Fireball Zap Archers
Knight Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Ice Golem Fireball
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Guards
Fireball Zap Archers
Fireball
Fireball Knight
Zap Ice Golem Fireball
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Fireball

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