My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Goblin Hut Balloon
Zap
Archers Goblin Gang Goblin Hut Balloon
Barbarian Barrel
Archers Knight Goblin Gang Goblin Hut
The Log
Archers Goblin Gang Goblin Hut
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Knight Goblin Gang Goblin Hut Balloon
Fireball
Archers Goblin Gang Goblin Hut Balloon
Poison
Archers Goblin Gang Goblin Hut Balloon
Lightning
Knight Goblin Hut Balloon
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Goblin Gang Goblin Hut Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Knight Goblin Hut The Log Mega Knight
Archers
Knight Zap Goblin Hut Balloon Mega Knight
Knight
Archers Goblin Gang Balloon Zap Goblin Hut The Log
Goblin Gang
Knight Goblin Hut Balloon
Goblin Hut
Zap Archers Knight Goblin Gang Balloon The Log Mega Knight
Balloon
Zap Knight Archers Goblin Gang Goblin Hut The Log Mega Knight
The Log
Zap Knight Goblin Hut Balloon Mega Knight
Mega Knight
Zap Archers Goblin Hut Balloon The Log

Defense Synergies 3 14

Zap
Mega Knight Archers Knight Goblin Gang Goblin Hut The Log
Archers
Knight Zap Goblin Gang Goblin Hut The Log Mega Knight
Knight
Archers Goblin Gang Zap Goblin Hut The Log
Goblin Gang
Knight Zap Archers Goblin Hut The Log
Goblin Hut
Zap Archers Knight Goblin Gang
Balloon
The Log
Zap Archers Knight Goblin Gang Mega Knight
Mega Knight
Zap Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut The Log
Zap Knight Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight Archers Knight
Goblin Hut Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Archers Mega Knight
Zap Archers Goblin Gang Goblin Hut
Zap The Log Mega Knight
Goblin Gang Goblin Hut
Knight Goblin Gang Archers Mega Knight
Archers Goblin Gang Zap Knight Goblin Hut The Log Mega Knight
Zap Archers Goblin Gang Goblin Hut
Goblin Hut Mega Knight Zap Knight Goblin Gang The Log
Mega Knight Zap Goblin Gang Goblin Hut The Log
Knight Goblin Gang Goblin Hut Mega Knight
Zap Goblin Gang Goblin Hut The Log Mega Knight
Mega Knight Knight Goblin Gang Goblin Hut
Mega Knight Zap Archers Knight Goblin Gang Goblin Hut The Log
Zap The Log Archers Knight Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Archers Goblin Hut
Zap Archers Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Zap Knight Goblin Hut The Log
Goblin Gang Mega Knight Zap Knight The Log
Knight Goblin Gang Goblin Hut Mega Knight
Zap Archers Goblin Gang Goblin Hut
Goblin Gang Archers Knight Goblin Hut
Mega Knight Knight
Zap Mega Knight Knight Goblin Hut The Log
Goblin Gang Goblin Hut
Mega Knight Knight Goblin Hut
Mega Knight Zap The Log
Mega Knight Knight Goblin Gang
Archers Mega Knight
Goblin Gang Goblin Hut Zap Archers Knight The Log
Mega Knight Zap Archers Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
Goblin Hut The Log
Knight The Log
Zap The Log Mega Knight
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang
Zap Knight The Log
Zap Archers
Knight Goblin Hut The Log
Zap Goblin Hut The Log
Zap Goblin Hut The Log
Goblin Hut The Log Mega Knight
Zap Archers The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap Archers
Zap Goblin Hut
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers Goblin Gang Goblin Hut
Zap Archers
The Log
Knight Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Mega Knight

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