My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Barbarians Furnace Baby Dragon
Zap
Archers Goblin Gang Royal Giant Furnace
Barbarian Barrel
Archers Knight Goblin Gang Barbarians Furnace
The Log
Archers Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Archers Goblin Gang Barbarians Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Knight Goblin Gang Barbarians Baby Dragon
Fireball
Archers Goblin Gang Barbarians Furnace Baby Dragon
Poison
Archers Goblin Gang Barbarians Furnace
Lightning
Knight Furnace Baby Dragon
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Furnace Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Royal Giant Furnace Baby Dragon
Archers
Knight Zap Royal Giant Baby Dragon
Knight
Archers Goblin Gang Baby Dragon Zap Furnace
Goblin Gang
Knight Royal Giant Baby Dragon
Barbarians
Royal Giant
Furnace Zap Archers Goblin Gang Baby Dragon
Furnace
Royal Giant Zap Knight Baby Dragon
Baby Dragon
Knight Zap Archers Goblin Gang Royal Giant Furnace

Defense Synergies 2 15

Zap
Archers Knight Goblin Gang Barbarians Furnace Baby Dragon
Archers
Knight Zap Goblin Gang Furnace Baby Dragon
Knight
Archers Goblin Gang Zap Furnace Baby Dragon
Goblin Gang
Knight Zap Archers Barbarians Furnace
Barbarians
Zap Goblin Gang Furnace
Royal Giant
Furnace
Zap Archers Knight Goblin Gang Barbarians Baby Dragon
Baby Dragon
Zap Archers Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Barbarians Zap Knight Goblin Gang Furnace
Goblin Gang Barbarians Furnace Archers Knight
Barbarians Knight Goblin Gang Furnace
Barbarians
Goblin Gang Zap Archers Furnace Baby Dragon
Furnace Zap Archers Goblin Gang Baby Dragon
Zap Barbarians Baby Dragon
Barbarians Goblin Gang Furnace
Knight Goblin Gang Archers Barbarians
Archers Goblin Gang Barbarians Zap Knight Furnace Baby Dragon
Zap Archers Goblin Gang Furnace Baby Dragon
Barbarians Furnace Zap Knight Goblin Gang
Zap Goblin Gang Barbarians Furnace Baby Dragon
Barbarians Knight Goblin Gang Furnace
Barbarians Zap Goblin Gang Furnace
Barbarians Knight Goblin Gang Furnace
Zap Archers Knight Goblin Gang Barbarians Furnace Baby Dragon
Zap Furnace Baby Dragon Archers Knight Barbarians
Barbarians
Goblin Gang Archers Knight Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Archers Furnace
Zap Archers Knight Goblin Gang Baby Dragon
Goblin Gang Barbarians Zap Knight Furnace
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang
Furnace Zap Archers Goblin Gang Baby Dragon
Goblin Gang Archers Knight Barbarians Furnace
Knight Barbarians
Zap Knight Barbarians Baby Dragon
Goblin Gang Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight Goblin Gang
Archers Barbarians Furnace Baby Dragon
Goblin Gang Barbarians Zap Archers Knight Furnace Baby Dragon
Zap Archers Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Barbarians
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Archers Furnace Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang
Zap Knight
Zap Archers Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Zap Archers Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarians Baby Dragon
Zap Furnace Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Furnace Baby Dragon
Zap
Zap
Zap
Zap Archers Goblin Gang Barbarians
Zap Archers Baby Dragon
Knight Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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