My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Knight Wizard Magic Archer
The Log
Archers Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Wizard Magic Archer Ram Rider
Fireball
Archers Wizard Magic Archer Ram Rider
Poison
Archers Wizard Magic Archer
Lightning
Knight Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Freeze Magic Archer Giant Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Freeze

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Ram Rider Archers Knight Freeze Magic Archer
Archers
Knight Zap Giant Ram Rider
Knight
Archers Zap Wizard Magic Archer Ram Rider
Giant
Zap Archers Wizard Magic Archer
Wizard
Knight Giant Ram Rider
Freeze
Zap
Magic Archer
Ram Rider Zap Knight Giant
Ram Rider
Zap Magic Archer Archers Knight Wizard

Defense Synergies 2 7

Zap
Archers Knight Magic Archer Ram Rider
Archers
Knight Zap
Knight
Archers Magic Archer Zap Wizard
Giant
Wizard
Knight Freeze
Freeze
Wizard
Magic Archer
Knight Zap Ram Rider
Ram Rider
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Magic Archer Ram Rider
Zap Knight Ram Rider
Ram Rider Archers Knight Freeze
Knight Ram Rider
Freeze Zap Archers Magic Archer
Ram Rider Zap Archers Wizard Freeze Magic Archer
Zap Magic Archer Ram Rider
Knight Archers
Archers Zap Knight Wizard Freeze Magic Archer Ram Rider
Zap Archers Wizard Magic Archer Ram Rider
Zap Knight Wizard Freeze Ram Rider
Wizard Zap Freeze Magic Archer
Knight Ram Rider
Zap Freeze Ram Rider
Wizard Knight
Zap Archers Knight Wizard Magic Archer Ram Rider
Zap Wizard Freeze Archers Knight Magic Archer Ram Rider
Ram Rider
Wizard Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Wizard Magic Archer
Zap Knight Ram Rider
Zap Knight Ram Rider
Knight Ram Rider
Wizard Zap Archers Freeze Magic Archer Ram Rider
Archers Knight Ram Rider
Knight
Zap Freeze Knight Magic Archer
Knight
Zap
Knight Wizard Ram Rider
Wizard Archers Magic Archer
Zap Archers Knight Freeze Magic Archer
Zap Archers Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze
Zap Magic Archer Ram Rider
Magic Archer
Knight Freeze
Wizard Zap Magic Archer
Wizard Zap Freeze Magic Archer Ram Rider
Archers Wizard Magic Archer
Zap Wizard Freeze Magic Archer Ram Rider
Zap Wizard Ram Rider
Zap Knight Wizard Magic Archer Ram Rider
Zap Archers Wizard Magic Archer
Knight Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Freeze
Zap Archers Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Freeze Wizard Magic Archer
Zap Wizard Magic Archer Ram Rider
Zap Wizard Magic Archer Ram Rider
Zap Magic Archer
Zap Archers Wizard Magic Archer
Zap Wizard Freeze
Zap Wizard Magic Archer
Zap Freeze Magic Archer
Wizard Magic Archer
Zap Archers Freeze Magic Archer
Zap Archers Wizard Magic Archer Ram Rider
Freeze
Knight Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Freeze Magic Archer
Zap Magic Archer
Zap Freeze Magic Archer

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