My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers
Zap
Archers Sparky
Barbarian Barrel
Archers Knight Electro Wizard Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Archers Electro Wizard Sparky
Poison
Archers Electro Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Mini P.E.K.K.A Electro Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Sparky Archers Knight Mini P.E.K.K.A Golem
Archers
Knight Zap Mini P.E.K.K.A Golem
Knight
Archers Zap Fireball Electro Wizard Sparky
Fireball
Zap Golem Knight Electro Wizard Sparky
Mini P.E.K.K.A
Sparky Zap Archers Golem Electro Wizard
Golem
Fireball Zap Archers Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Zap Knight Fireball Mini P.E.K.K.A Golem Sparky
Sparky
Zap Mini P.E.K.K.A Knight Fireball Golem Electro Wizard

Defense Synergies 6 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Archers Knight Sparky
Archers
Knight Zap Mini P.E.K.K.A Electro Wizard
Knight
Archers Electro Wizard Zap Fireball Mini P.E.K.K.A Sparky
Fireball
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Knight Fireball
Golem
Electro Wizard
Zap Knight Mini P.E.K.K.A Archers Fireball
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Knight Electro Wizard
Mini P.E.K.K.A Sparky Archers Knight Electro Wizard
Mini P.E.K.K.A Sparky Knight Electro Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Zap Archers Electro Wizard
Electro Wizard Zap Archers Fireball
Zap Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Knight Archers Mini P.E.K.K.A Electro Wizard Sparky
Archers Electro Wizard Zap Knight Fireball
Zap Archers Fireball Electro Wizard
Mini P.E.K.K.A Sparky Zap Knight Fireball Electro Wizard
Fireball Sparky Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Knight Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard Sparky
Sparky Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Archers Knight Electro Wizard
Zap Archers Knight Fireball Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Archers Knight Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Archers Knight Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Knight Fireball Electro Wizard Sparky
Knight Mini P.E.K.K.A Sparky
Fireball Zap Archers Electro Wizard
Mini P.E.K.K.A Sparky Archers Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight Sparky
Zap Electro Wizard Knight Fireball Mini P.E.K.K.A Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Zap Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball Sparky
Archers Fireball Sparky
Electro Wizard Sparky Zap Archers Knight Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Knight Fireball Sparky
Fireball Zap Sparky
Fireball Zap
Archers Sparky
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Knight Fireball Electro Wizard Sparky
Fireball Zap Archers
Knight Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Archers Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky
Fireball Zap Electro Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Archers Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: