My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Sparky
Giant Snowball
Archers Guards
Zap
Archers Guards Sparky
Barbarian Barrel
Archers Knight Guards Ice Wizard Sparky
The Log
Archers Guards Sparky
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Guards Ice Wizard Sparky
Fireball
Archers Ice Wizard Sparky
Poison
Archers Guards Ice Wizard Sparky
Lightning
Knight Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Guards Ice Wizard Fireball Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Archers Knight Guards Ice Wizard
Archers
Knight Zap Giant
Knight
Archers Zap Fireball Ice Wizard Sparky
Fireball
Zap Knight Giant Sparky
Giant
Zap Sparky Archers Fireball Guards Ice Wizard
Guards
Zap Giant
Ice Wizard
Zap Knight Giant
Sparky
Zap Giant Knight Fireball

Defense Synergies 3 12

Zap
Fireball Archers Knight Guards Ice Wizard Sparky
Archers
Knight Zap Guards Ice Wizard
Knight
Archers Ice Wizard Zap Fireball Sparky
Fireball
Zap Knight Ice Wizard
Giant
Guards
Zap Archers Ice Wizard Sparky
Ice Wizard
Knight Zap Archers Fireball Guards
Sparky
Zap Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Sparky
Sparky Zap Knight Ice Wizard
Sparky Archers Knight Ice Wizard
Sparky Knight Guards Ice Wizard
Fireball Sparky
Fireball Zap Archers Guards Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Fireball Sparky
Sparky Ice Wizard
Knight Guards Archers Ice Wizard Sparky
Archers Guards Ice Wizard Zap Knight Fireball
Zap Archers Fireball Ice Wizard
Sparky Zap Knight Fireball Guards Ice Wizard
Fireball Sparky Zap Guards
Sparky Knight
Zap Fireball Sparky
Sparky Knight Fireball
Fireball Zap Archers Knight Guards Ice Wizard
Zap Archers Knight Fireball Guards Ice Wizard
Sparky
Archers Knight Fireball Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Archers Fireball Sparky
Fireball Zap Archers Knight
Guards Zap Knight Sparky
Guards Zap Knight Fireball Sparky
Knight Guards Sparky
Fireball Zap Archers Ice Wizard
Guards Sparky Archers Knight Fireball Ice Wizard
Knight Sparky
Zap Knight Fireball Sparky
Guards Sparky
Knight Guards Sparky
Zap Fireball Guards
Knight Fireball Guards Sparky
Archers Fireball Sparky
Guards Sparky Zap Archers Knight Fireball
Zap Archers Fireball Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Sparky
Fireball Zap Ice Wizard
Fireball Sparky
Knight Fireball Guards Sparky
Fireball Zap Sparky
Fireball Zap Ice Wizard
Archers Sparky
Fireball Zap Ice Wizard
Fireball Zap
Fireball Guards Sparky
Zap Knight Fireball Sparky
Fireball Zap Archers
Knight Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Archers Fireball Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Ice Wizard Sparky
Fireball Zap Ice Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Archers Fireball Ice Wizard Sparky
Zap Fireball Guards
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Archers Fireball Guards
Fireball Zap Archers Ice Wizard
Fireball
Fireball Knight Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Guards Sparky
Zap Fireball
Zap Fireball Sparky

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