My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton
Giant Snowball
Bomber Archers
Zap
Bomber Archers Mortar
Barbarian Barrel
Bomber Archers Knight Mortar Giant Skeleton Electro Wizard
The Log
Bomber Archers Giant Skeleton
Earthquake
Bomber Archers Mortar
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Giant Skeleton Electro Wizard
Fireball
Bomber Archers Mortar Electro Wizard
Poison
Bomber Archers Mortar Electro Wizard
Lightning
Knight Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Mortar Poison Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mortar Giant Skeleton
Zap
Electro Wizard Bomber Archers Knight Mortar Poison Giant Skeleton
Archers
Knight Zap Mortar Giant Skeleton
Knight
Archers Mortar Bomber Zap Poison Electro Wizard
Mortar
Knight Bomber Zap Archers
Poison
Zap Knight Giant Skeleton
Giant Skeleton
Bomber Zap Archers Poison Electro Wizard
Electro Wizard
Zap Knight Giant Skeleton

Defense Synergies 4 17

Bomber
Knight Zap Mortar Electro Wizard
Zap
Electro Wizard Bomber Archers Knight Mortar Poison Giant Skeleton
Archers
Knight Zap Mortar Giant Skeleton Electro Wizard
Knight
Bomber Archers Electro Wizard Zap Mortar Poison
Mortar
Bomber Zap Archers Knight Poison Electro Wizard
Poison
Zap Knight Mortar Electro Wizard
Giant Skeleton
Zap Archers Electro Wizard
Electro Wizard
Zap Knight Bomber Archers Mortar Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Mortar Electro Wizard
Bomber Zap Knight Mortar Electro Wizard
Mortar Bomber Archers Knight Giant Skeleton Electro Wizard
Bomber Knight Mortar Electro Wizard
Bomber Poison Giant Skeleton
Bomber Zap Archers Electro Wizard
Electro Wizard Zap Archers Mortar Poison
Zap Poison Giant Skeleton Electro Wizard
Mortar
Knight Bomber Archers Giant Skeleton Electro Wizard
Archers Poison Electro Wizard Bomber Zap Knight Giant Skeleton
Zap Archers Poison Electro Wizard
Mortar Bomber Zap Knight Giant Skeleton Electro Wizard
Bomber Zap Mortar Poison Electro Wizard
Knight Mortar Electro Wizard
Zap Mortar Electro Wizard
Bomber Knight Mortar Poison Electro Wizard
Mortar Bomber Zap Archers Knight Electro Wizard
Zap Mortar Poison Bomber Archers Knight Giant Skeleton Electro Wizard
Mortar Electro Wizard
Bomber Archers Knight Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Giant Skeleton Electro Wizard
Poison Electro Wizard Bomber Zap Archers Knight Mortar
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight
Poison Zap Archers Electro Wizard
Archers Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Zap Giant Skeleton Electro Wizard Knight Mortar Poison
Knight Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Knight
Bomber Archers
Electro Wizard Bomber Zap Archers Knight Mortar Poison Giant Skeleton
Poison Bomber Zap Archers Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Giant Skeleton
Mortar Poison Zap Electro Wizard
Poison Giant Skeleton
Knight Poison Giant Skeleton
Bomber Poison Zap Mortar
Poison Zap
Bomber Archers Mortar Poison
Poison Zap
Poison Zap Mortar
Poison Electro Wizard
Poison Zap Knight Mortar Electro Wizard
Poison Zap Archers
Poison Knight Mortar
Mortar Poison
Zap Mortar Poison
Bomber Zap Mortar Poison
Mortar Poison
Mortar Poison
Bomber
Bomber Zap Archers Mortar Poison Electro Wizard
Bomber Zap Mortar Poison
Poison Giant Skeleton
Poison
Zap Mortar Poison
Zap Poison Bomber Mortar
Mortar Poison Zap Electro Wizard
Zap Mortar Poison
Poison Zap Mortar
Poison Zap Archers Electro Wizard
Zap Electro Wizard Poison
Poison Bomber Zap Mortar
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Archers
Poison Zap Archers Electro Wizard
Poison Knight Electro Wizard
Bomber Zap Mortar Poison
Zap Poison Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Mortar Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: