My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Archers Ice Wizard Electro Wizard
The Log
Archers Royal Giant
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Ice Wizard Electro Wizard
Fireball
Archers Ice Wizard Electro Wizard
Poison
Archers Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Ice Wizard Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Archers Royal Giant The Log Ice Wizard
Archers
Zap Royal Giant
Royal Giant
Lightning Ice Wizard Zap Archers Tornado The Log Electro Wizard
Tornado
Zap Royal Giant The Log Ice Wizard
Lightning
Royal Giant
The Log
Zap Royal Giant Tornado
Ice Wizard
Royal Giant Zap Tornado
Electro Wizard
Zap Royal Giant

Defense Synergies 2 13

Zap
Electro Wizard Archers Tornado The Log Ice Wizard
Archers
Zap Tornado The Log Ice Wizard Electro Wizard
Royal Giant
Tornado
Ice Wizard Zap Archers The Log Electro Wizard
Lightning
The Log
The Log
Zap Archers Tornado Lightning Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Archers The Log
Electro Wizard
Zap Archers Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log Electro Wizard
Zap The Log Ice Wizard Electro Wizard
Tornado Archers Lightning Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Lightning Tornado The Log
Tornado The Log Zap Archers Ice Wizard Electro Wizard
Tornado Lightning Electro Wizard Zap Archers Ice Wizard
Lightning Zap The Log Electro Wizard
Tornado Ice Wizard
Tornado Archers Ice Wizard Electro Wizard
Archers Ice Wizard Electro Wizard Zap Tornado The Log
Zap Archers Tornado Ice Wizard Electro Wizard
Zap Lightning The Log Ice Wizard Electro Wizard
Zap Tornado The Log Electro Wizard
Electro Wizard
Tornado Zap Lightning The Log Electro Wizard
Tornado Electro Wizard
Zap Archers Tornado The Log Ice Wizard Electro Wizard
Zap Tornado The Log Archers Ice Wizard Electro Wizard
Tornado Electro Wizard
Archers The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Electro Wizard
Electro Wizard Zap Archers Lightning The Log
Zap Lightning The Log Electro Wizard
Lightning Zap Tornado The Log Electro Wizard
Zap Archers Tornado Ice Wizard Electro Wizard
Archers Lightning Ice Wizard Electro Wizard
Zap Lightning Electro Wizard Tornado The Log
Lightning Zap Tornado The Log Electro Wizard
Lightning
Archers
Electro Wizard Zap Archers Tornado Lightning The Log
Zap Archers The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap Tornado The Log Ice Wizard Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log
Zap Tornado Ice Wizard
Archers Tornado The Log
The Log Zap Tornado Lightning Ice Wizard
The Log Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Tornado The Log Electro Wizard
Lightning Zap Archers Tornado
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning Zap Archers The Log Electro Wizard
Lightning Zap Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Zap The Log
Zap Tornado The Log Ice Wizard
The Log Zap Tornado Lightning Ice Wizard Electro Wizard
Lightning Zap Tornado The Log
Lightning Zap Tornado The Log
Lightning Zap Archers Tornado Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap The Log
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard Archers
Lightning Zap Archers Tornado Ice Wizard Electro Wizard
The Log
Lightning Electro Wizard
The Log Zap Lightning
Lightning Zap Tornado
Zap Tornado Lightning The Log Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado The Log Electro Wizard

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