My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Valkyrie Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Wizard Lumberjack
Fireball
Archers Wizard Lumberjack
Poison
Archers Wizard
Lightning
Ice Golem Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Tornado Valkyrie Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Ice Golem Valkyrie Freeze Lumberjack
Archers
Ice Golem Valkyrie Zap Lumberjack
Ice Golem
Archers Lumberjack Zap
Valkyrie
Archers Lumberjack Zap Wizard Tornado
Wizard
Tornado Valkyrie Lumberjack
Tornado
Zap Wizard Valkyrie Freeze
Freeze
Zap Tornado
Lumberjack
Ice Golem Valkyrie Zap Archers Wizard

Defense Synergies 3 17

Zap
Archers Ice Golem Valkyrie Tornado Lumberjack
Archers
Ice Golem Valkyrie Zap Tornado Lumberjack
Ice Golem
Archers Zap Wizard Tornado Lumberjack
Valkyrie
Archers Zap Wizard Tornado Freeze Lumberjack
Wizard
Tornado Ice Golem Valkyrie Freeze Lumberjack
Tornado
Wizard Zap Archers Ice Golem Valkyrie
Freeze
Valkyrie Wizard Lumberjack
Lumberjack
Zap Archers Ice Golem Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie Wizard
Lumberjack Zap Valkyrie
Tornado Lumberjack Archers Valkyrie Freeze
Lumberjack Valkyrie
Valkyrie Tornado Lumberjack
Tornado Freeze Zap Archers Valkyrie Lumberjack
Tornado Zap Archers Wizard Freeze
Zap Ice Golem Valkyrie
Tornado Lumberjack
Tornado Archers Ice Golem Valkyrie Lumberjack
Archers Valkyrie Zap Ice Golem Wizard Tornado Freeze Lumberjack
Zap Archers Wizard Tornado
Lumberjack Zap Valkyrie Wizard Freeze
Valkyrie Wizard Zap Tornado Freeze Lumberjack
Lumberjack
Tornado Zap Freeze Lumberjack
Wizard Valkyrie Tornado Lumberjack
Zap Archers Valkyrie Wizard Tornado Lumberjack
Zap Valkyrie Wizard Tornado Freeze Archers Ice Golem Lumberjack
Tornado Lumberjack
Valkyrie Wizard Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Ice Golem
Zap Archers Ice Golem Valkyrie Wizard Lumberjack
Lumberjack Zap Ice Golem Valkyrie
Valkyrie Lumberjack Zap Ice Golem Tornado
Valkyrie Lumberjack
Wizard Zap Archers Ice Golem Tornado Freeze
Archers Ice Golem Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Freeze Ice Golem Valkyrie Tornado
Valkyrie Lumberjack
Zap Valkyrie Tornado
Ice Golem Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Zap Archers Ice Golem Valkyrie Tornado Freeze Lumberjack
Valkyrie Zap Archers Ice Golem Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Freeze
Zap Tornado
Ice Golem Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Zap Ice Golem Tornado Freeze
Archers Wizard Tornado
Zap Ice Golem Wizard Tornado Freeze
Zap Wizard Tornado
Tornado Lumberjack
Zap Valkyrie Wizard Tornado
Zap Archers Wizard Tornado
Ice Golem
Freeze
Zap Ice Golem
Zap Wizard
Wizard
Tornado Freeze
Zap Archers Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Ice Golem Tornado Freeze Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Ice Golem Wizard Tornado
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Wizard Tornado
Freeze
Valkyrie Wizard Lumberjack
Zap Ice Golem Wizard
Zap Tornado
Zap Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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