My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Skeleton Army Ram Rider
Giant Snowball
Archers Minion Horde Skeleton Army Ram Rider
Zap
Archers Minion Horde Skeleton Army Ram Rider
Barbarian Barrel
Archers Valkyrie Skeleton Army
The Log
Archers Skeleton Army Ram Rider
Earthquake
Archers Skeleton Army
Arrows
Archers Minion Horde Skeleton Army
Royal Delivery
Archers Minion Horde Valkyrie Skeleton Army Ram Rider
Fireball
Archers Minion Horde Skeleton Army Ram Rider
Poison
Archers Minion Horde Skeleton Army
Lightning
Valkyrie Ram Rider
Rocket
Minion Horde Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Valkyrie Freeze Minion Horde Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Ram Rider Archers Minion Horde Valkyrie Freeze
Archers
Valkyrie Zap Giant Ram Rider
Minion Horde
Zap Giant Freeze
Valkyrie
Archers Zap Giant Ram Rider
Giant
Zap Archers Minion Horde Valkyrie
Skeleton Army
Freeze
Zap Minion Horde
Ram Rider
Zap Archers Valkyrie

Defense Synergies 1 9

Zap
Archers Minion Horde Valkyrie Skeleton Army Ram Rider
Archers
Valkyrie Zap Skeleton Army
Minion Horde
Zap Freeze
Valkyrie
Archers Zap Freeze
Giant
Skeleton Army
Zap Archers Freeze
Freeze
Minion Horde Valkyrie Skeleton Army
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Ram Rider
Minion Horde Skeleton Army Zap Valkyrie Ram Rider
Minion Horde Skeleton Army Ram Rider Archers Valkyrie Freeze
Minion Horde Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Freeze Zap Archers Valkyrie
Minion Horde Ram Rider Zap Archers Freeze
Zap Valkyrie Ram Rider
Minion Horde Skeleton Army
Skeleton Army Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Skeleton Army Zap Freeze Ram Rider
Minion Horde Zap Archers Ram Rider
Minion Horde Skeleton Army Zap Valkyrie Freeze Ram Rider
Valkyrie Skeleton Army Zap Minion Horde Freeze
Skeleton Army Minion Horde Ram Rider
Minion Horde Skeleton Army Zap Freeze Ram Rider
Minion Horde Valkyrie Skeleton Army
Zap Archers Minion Horde Valkyrie Skeleton Army Ram Rider
Zap Valkyrie Freeze Archers Ram Rider
Ram Rider
Valkyrie Skeleton Army Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Zap Archers Valkyrie
Skeleton Army Zap Minion Horde Valkyrie Ram Rider
Valkyrie Skeleton Army Zap Minion Horde Ram Rider
Minion Horde Valkyrie Skeleton Army Ram Rider
Zap Archers Minion Horde Freeze Ram Rider
Skeleton Army Archers Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Freeze Valkyrie Skeleton Army
Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Minion Horde Valkyrie Ram Rider
Archers Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Archers Minion Horde Valkyrie Freeze
Valkyrie Zap Archers Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Zap Ram Rider
Minion Horde
Valkyrie Freeze
Zap Minion Horde Valkyrie
Zap Minion Horde Freeze Ram Rider
Archers Minion Horde
Zap Freeze Ram Rider
Zap Ram Rider
Minion Horde
Zap Minion Horde Valkyrie Ram Rider
Zap Archers
Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Freeze
Minion Horde
Zap Archers
Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Freeze Valkyrie
Minion Horde
Zap Ram Rider
Zap Ram Rider
Zap
Zap Archers Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Archers Skeleton Army Freeze
Zap Archers Ram Rider
Freeze
Minion Horde Valkyrie
Zap
Zap
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze

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