My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Battle Ram Bandit
Giant Snowball
Archers Minion Horde Battle Ram
Zap
Archers Minion Horde Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Executioner Bandit
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Battle Ram Executioner P.E.K.K.A Bandit
Fireball
Archers Minion Horde Battle Ram Executioner Bandit
Poison
Archers Minion Horde Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Bandit Battle Ram Minion Horde Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Archers Minion Horde Executioner Bandit
Archers
Zap Battle Ram P.E.K.K.A Bandit
Minion Horde
Zap Battle Ram
Battle Ram
Zap Bandit Archers Minion Horde Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Archers Battle Ram Executioner
Bandit
Battle Ram Zap Archers Executioner

Defense Synergies 2 11

Zap
Archers Minion Horde Tornado Executioner P.E.K.K.A Bandit
Archers
Zap Tornado P.E.K.K.A Bandit
Minion Horde
Zap Tornado
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Archers Minion Horde
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Zap Archers
Bandit
Zap Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner
Minion Horde P.E.K.K.A Zap Executioner Bandit
Minion Horde Tornado P.E.K.K.A Archers Executioner Bandit
Minion Horde P.E.K.K.A Bandit
Tornado P.E.K.K.A
Tornado Zap Archers Executioner Bandit
Minion Horde Tornado Zap Archers Executioner
Zap P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Tornado
Tornado Archers Minion Horde Bandit
Archers Minion Horde Executioner Zap Tornado Bandit
Minion Horde Executioner Zap Archers Tornado
Minion Horde P.E.K.K.A Zap Bandit
Executioner Zap Minion Horde Tornado P.E.K.K.A
P.E.K.K.A Minion Horde Bandit
Minion Horde Tornado Zap P.E.K.K.A Bandit
Minion Horde Tornado Executioner P.E.K.K.A
Zap Archers Minion Horde Tornado Executioner Bandit
Zap Tornado Executioner Archers Bandit
P.E.K.K.A Tornado
Archers Minion Horde Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Executioner
P.E.K.K.A Bandit Zap Minion Horde
P.E.K.K.A Zap Minion Horde Tornado Bandit
P.E.K.K.A Minion Horde Executioner Bandit
Executioner Zap Archers Minion Horde Tornado
P.E.K.K.A Archers Minion Horde Bandit
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Tornado Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Tornado
P.E.K.K.A Minion Horde Executioner Bandit
Archers Minion Horde Executioner
Zap Archers Minion Horde Tornado Executioner P.E.K.K.A
Executioner Zap Archers Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Tornado Executioner Bandit
Minion Horde Bandit
Executioner Zap Minion Horde
Executioner Zap Minion Horde Tornado
Archers Minion Horde Tornado Executioner
Zap Tornado Executioner
Zap Tornado Bandit
Minion Horde Tornado
Zap Minion Horde Tornado Bandit
Zap Archers Tornado Executioner
Executioner Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Executioner Bandit
Minion Horde Executioner Bandit
Tornado
Minion Horde
Zap Archers Executioner Bandit
Zap Tornado
Minion Horde
Tornado
Tornado
Zap Minion Horde
Zap Tornado Executioner
Minion Horde
Zap Tornado Executioner Bandit
Zap Tornado Bandit
Zap Tornado Bandit
Zap Archers Minion Horde Tornado Executioner
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Archers Bandit
Zap Archers Tornado Executioner
Minion Horde Executioner
Zap Executioner
Zap Tornado
Minion Horde Executioner P.E.K.K.A
Zap Minion Horde Tornado
Zap Tornado Executioner
Zap Tornado Executioner Bandit

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