My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant Hog Rider
Giant Snowball
Archers Minion Horde Hog Rider
Zap
Archers Minion Horde Royal Giant
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers Royal Giant Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Archers Minion Horde Hog Rider Wizard
Poison
Archers Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Valkyrie Hog Rider Minion Horde Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Minion Horde Royal Giant Valkyrie
Archers
Valkyrie Zap Royal Giant Hog Rider P.E.K.K.A
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Zap Archers Minion Horde Hog Rider Wizard
Valkyrie
Archers Hog Rider Zap Wizard P.E.K.K.A
Hog Rider
Zap Valkyrie Archers Minion Horde Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Wizard

Defense Synergies 1 8

Zap
Archers Minion Horde Valkyrie P.E.K.K.A
Archers
Valkyrie Zap P.E.K.K.A
Minion Horde
Zap
Royal Giant
Valkyrie
Archers Zap Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde P.E.K.K.A Zap Valkyrie
Minion Horde P.E.K.K.A Archers Valkyrie
Minion Horde P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
Zap Archers Valkyrie
Minion Horde Zap Archers Wizard
Zap Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A
Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Zap Wizard
Minion Horde Zap Archers Wizard
Minion Horde P.E.K.K.A Zap Valkyrie Wizard
Valkyrie Wizard Zap Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Zap P.E.K.K.A
Minion Horde Wizard Valkyrie P.E.K.K.A
Zap Archers Minion Horde Valkyrie Wizard
Zap Valkyrie Wizard Archers
P.E.K.K.A
Valkyrie Wizard Archers Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Zap Archers Valkyrie Wizard
P.E.K.K.A Zap Minion Horde Valkyrie
Valkyrie P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Valkyrie
Wizard Zap Archers Minion Horde
P.E.K.K.A Archers Minion Horde Valkyrie
P.E.K.K.A Minion Horde Valkyrie
Zap Minion Horde P.E.K.K.A Valkyrie
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Minion Horde Valkyrie Wizard
Wizard Archers Minion Horde Valkyrie
Zap Archers Minion Horde Valkyrie P.E.K.K.A
Valkyrie Zap Archers Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde
Zap Minion Horde Valkyrie Wizard
Zap Archers Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Archers Wizard
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Archers
Zap Archers Wizard
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde
Zap
Zap

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