My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Miner
Giant Snowball
Archers Minion Horde Miner
Zap
Archers Minion Horde
Barbarian Barrel
Archers Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A Miner
Fireball
Archers Minion Horde Wizard
Poison
Archers Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Mini P.E.K.K.A Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Archers Minion Horde Mini P.E.K.K.A Freeze
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Miner
Minion Horde
Miner Zap Freeze
Mini P.E.K.K.A
Zap Archers Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Miner
Freeze
Zap Minion Horde
P.E.K.K.A
Zap Archers Wizard
Miner
Zap Minion Horde Archers Wizard

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Archers Minion Horde P.E.K.K.A Miner
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Zap Freeze
Mini P.E.K.K.A
Zap Archers Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A
Freeze
Minion Horde Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Archers Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap
Minion Horde Mini P.E.K.K.A P.E.K.K.A Archers Freeze
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Freeze Zap Archers
Minion Horde Zap Archers Wizard Freeze
Zap P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Archers Minion Horde Mini P.E.K.K.A Miner
Archers Minion Horde Zap Wizard Freeze
Minion Horde Zap Archers Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Zap Wizard Freeze
Wizard Zap Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A P.E.K.K.A
Zap Archers Minion Horde Wizard
Zap Wizard Freeze Archers
Mini P.E.K.K.A P.E.K.K.A
Wizard Archers Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Miner
P.E.K.K.A Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Wizard Zap Archers Minion Horde Freeze
Mini P.E.K.K.A P.E.K.K.A Archers Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Zap Minion Horde Freeze P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Minion Horde Wizard
Wizard Archers Minion Horde
Zap Archers Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A
Zap Archers Minion Horde Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Miner
Minion Horde Miner
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze
Archers Minion Horde Wizard
Zap Wizard Freeze
Miner Zap Wizard
Minion Horde Mini P.E.K.K.A
Miner Zap Minion Horde Wizard
Zap Archers Wizard
Miner
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard Miner
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard
Minion Horde
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard Miner
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Archers Freeze
Zap Archers Wizard
Freeze
Miner Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze
Zap
Zap Freeze Miner

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