My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Hog Rider
Zap
Archers Bandit
Barbarian Barrel
Archers Valkyrie Bandit Electro Wizard Magic Archer
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Bandit Electro Wizard Magic Archer
Fireball
Archers Hog Rider Bandit Electro Wizard Magic Archer
Poison
Archers Electro Wizard Magic Archer
Lightning
Valkyrie Bandit Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Bandit Valkyrie Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Electro Wizard Archers Valkyrie Bandit Magic Archer
Archers
Valkyrie Zap Hog Rider Bandit
Valkyrie
Archers Hog Rider Zap Bandit Electro Wizard Magic Archer
Hog Rider
Zap Valkyrie Archers Mirror Bandit Electro Wizard Magic Archer
Mirror
Zap Hog Rider Magic Archer
Bandit
Zap Archers Valkyrie Hog Rider Electro Wizard Magic Archer
Electro Wizard
Zap Valkyrie Hog Rider Bandit Magic Archer
Magic Archer
Zap Valkyrie Hog Rider Mirror Bandit Electro Wizard

Defense Synergies 3 15

Zap
Mirror Electro Wizard Archers Valkyrie Bandit Magic Archer
Archers
Valkyrie Zap Bandit Electro Wizard
Valkyrie
Archers Zap Mirror Bandit Electro Wizard Magic Archer
Hog Rider
Mirror
Zap Valkyrie Electro Wizard Magic Archer
Bandit
Zap Archers Valkyrie Electro Wizard Magic Archer
Electro Wizard
Zap Archers Valkyrie Mirror Bandit Magic Archer
Magic Archer
Zap Valkyrie Mirror Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
Zap Valkyrie Bandit Electro Wizard
Archers Valkyrie Bandit Electro Wizard
Valkyrie Bandit Electro Wizard
Valkyrie
Zap Archers Valkyrie Bandit Electro Wizard Magic Archer
Electro Wizard Zap Archers Magic Archer
Zap Valkyrie Bandit Electro Wizard Magic Archer
Archers Valkyrie Bandit Electro Wizard
Archers Valkyrie Electro Wizard Zap Bandit Magic Archer
Zap Archers Electro Wizard Magic Archer
Zap Valkyrie Bandit Electro Wizard
Valkyrie Zap Electro Wizard Magic Archer
Bandit Electro Wizard
Zap Bandit Electro Wizard
Valkyrie Electro Wizard
Zap Archers Valkyrie Bandit Electro Wizard Magic Archer
Zap Valkyrie Archers Bandit Electro Wizard Magic Archer
Electro Wizard
Valkyrie Archers Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Valkyrie Magic Archer
Bandit Zap Valkyrie Electro Wizard
Valkyrie Zap Bandit Electro Wizard
Valkyrie Bandit
Zap Archers Electro Wizard Magic Archer
Archers Valkyrie Bandit Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Bandit Magic Archer
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Bandit
Archers Valkyrie Magic Archer
Electro Wizard Zap Archers Valkyrie Magic Archer
Valkyrie Zap Archers Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Zap Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Zap Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap Bandit
Electro Wizard
Zap Valkyrie Bandit Electro Wizard Magic Archer
Zap Archers Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Zap Archers Bandit Electro Wizard Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap
Zap Valkyrie Magic Archer
Zap Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Archers Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Archers Bandit Magic Archer
Zap Archers Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: