My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Miner
Giant Snowball
Archers Hog Rider Miner
Zap
Archers
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard Miner
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Valkyrie Hog Rider Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Valkyrie

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Miner Archers Valkyrie Poison
Archers
Valkyrie Zap Hog Rider Giant Miner
Valkyrie
Archers Hog Rider Zap Giant Wizard
Hog Rider
Zap Valkyrie Archers Giant Wizard Poison
Giant
Zap Poison Miner Archers Valkyrie Hog Rider Wizard
Wizard
Valkyrie Hog Rider Giant Miner
Poison
Giant Miner Zap Hog Rider
Miner
Zap Giant Poison Archers Wizard

Defense Synergies 1 5

Zap
Archers Valkyrie Poison Miner
Archers
Valkyrie Zap
Valkyrie
Archers Zap Wizard
Hog Rider
Giant
Wizard
Valkyrie
Poison
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie
Archers Valkyrie
Valkyrie
Valkyrie Poison
Zap Archers Valkyrie
Zap Archers Wizard Poison
Zap Valkyrie Poison
Archers Valkyrie Miner
Archers Valkyrie Poison Zap Wizard
Zap Archers Wizard Poison
Zap Valkyrie Wizard
Valkyrie Wizard Zap Poison
Zap
Wizard Valkyrie Poison
Zap Archers Valkyrie Wizard
Zap Valkyrie Wizard Poison Archers
Valkyrie Wizard Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Poison Zap Archers Valkyrie Wizard Miner
Zap Valkyrie
Valkyrie Zap
Valkyrie
Wizard Poison Zap Archers
Archers Valkyrie
Valkyrie
Zap Valkyrie Poison
Valkyrie
Zap Valkyrie Poison
Valkyrie Wizard
Wizard Archers Valkyrie
Zap Archers Valkyrie Poison
Valkyrie Poison Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Miner
Poison Miner
Valkyrie Poison
Wizard Poison Zap Valkyrie
Wizard Poison Zap
Archers Wizard Poison
Poison Zap Wizard
Poison Miner Zap Wizard
Poison
Poison Miner Zap Valkyrie Wizard
Poison Zap Archers Wizard
Poison Miner
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Archers Wizard Poison
Zap Valkyrie Wizard Poison Miner
Poison
Wizard Poison
Zap Poison
Zap Poison Valkyrie Wizard
Poison Miner Zap Wizard
Zap Wizard Poison Miner
Poison Miner Zap
Poison Zap Archers Wizard
Zap Wizard Poison
Poison Zap Wizard Miner
Zap Poison
Wizard Poison
Zap Archers
Poison Zap Archers Wizard
Poison Miner Valkyrie Wizard
Zap Wizard Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap Miner

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