My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Skeleton Army
Giant Snowball
Archers Musketeer Hog Rider Skeleton Army Baby Dragon Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Musketeer Skeleton Army Witch
The Log
Archers Musketeer Hog Rider Skeleton Army Witch
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Musketeer Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Archers Musketeer Hog Rider Skeleton Army Baby Dragon Witch
Poison
Archers Musketeer Skeleton Army Witch
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Musketeer Hog Rider Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Archers Musketeer Baby Dragon Witch
Archers
Zap Hog Rider Giant Baby Dragon
Musketeer
Hog Rider Giant Zap Baby Dragon
Hog Rider
Zap Musketeer Archers Giant Baby Dragon Witch
Giant
Zap Musketeer Archers Hog Rider Baby Dragon Witch
Skeleton Army
Baby Dragon
Zap Archers Musketeer Hog Rider Giant Witch
Witch
Zap Hog Rider Giant Baby Dragon

Defense Synergies 0 11

Zap
Archers Musketeer Skeleton Army Baby Dragon Witch
Archers
Zap Skeleton Army Baby Dragon Witch
Musketeer
Zap Skeleton Army Baby Dragon
Hog Rider
Giant
Skeleton Army
Zap Archers Musketeer
Baby Dragon
Zap Archers Musketeer Witch
Witch
Zap Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Skeleton Army Zap Musketeer Witch
Skeleton Army Witch Archers Musketeer
Skeleton Army Witch Musketeer
Skeleton Army
Skeleton Army Zap Archers Musketeer Baby Dragon
Musketeer Zap Archers Baby Dragon Witch
Zap Musketeer Baby Dragon
Witch Musketeer Skeleton Army
Skeleton Army Archers Musketeer
Archers Skeleton Army Witch Zap Musketeer Baby Dragon
Musketeer Zap Archers Baby Dragon Witch
Skeleton Army Zap Musketeer Witch
Skeleton Army Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap
Musketeer Skeleton Army Witch
Zap Archers Musketeer Skeleton Army Baby Dragon Witch
Zap Baby Dragon Witch Archers Musketeer
Musketeer
Skeleton Army Archers Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Witch
Zap Archers Musketeer Baby Dragon
Skeleton Army Zap Musketeer Witch
Skeleton Army Zap Musketeer
Musketeer Skeleton Army Witch
Zap Archers Musketeer Baby Dragon Witch
Skeleton Army Archers Musketeer Witch
Skeleton Army
Zap Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Zap
Skeleton Army Witch
Archers Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Archers Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon Witch
Archers Musketeer Baby Dragon Witch
Zap Baby Dragon
Zap
Musketeer
Zap Musketeer
Zap Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer
Zap
Zap Archers Musketeer Skeleton Army Witch
Zap Archers Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch

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