My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Barbarian Barrel Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon
Giant Snowball
Archers Flying Machine Hog Rider Baby Dragon Witch Balloon
Zap
Archers Flying Machine Witch Balloon
Barbarian Barrel
Archers Witch
The Log
Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Flying Machine Hog Rider Baby Dragon Witch Balloon
Fireball
Archers Flying Machine Hog Rider Baby Dragon Witch Balloon
Poison
Archers Flying Machine Witch Balloon
Lightning
Baby Dragon Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Flying Machine Hog Rider Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Archers Flying Machine

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Archers Flying Machine Barbarian Barrel Baby Dragon Witch
Archers
Zap Hog Rider Barbarian Barrel Baby Dragon Balloon
Flying Machine
Zap Hog Rider Barbarian Barrel Baby Dragon Balloon
Hog Rider
Zap Archers Flying Machine Barbarian Barrel Baby Dragon Witch Balloon
Barbarian Barrel
Balloon Zap Archers Flying Machine Hog Rider Baby Dragon
Baby Dragon
Zap Archers Flying Machine Hog Rider Barbarian Barrel Witch Balloon
Witch
Zap Hog Rider Baby Dragon
Balloon
Zap Barbarian Barrel Archers Flying Machine Hog Rider Baby Dragon

Defense Synergies 1 12

Zap
Archers Flying Machine Barbarian Barrel Baby Dragon Witch
Archers
Barbarian Barrel Zap Baby Dragon Witch
Flying Machine
Zap Barbarian Barrel Baby Dragon
Hog Rider
Barbarian Barrel
Archers Zap Flying Machine Baby Dragon Witch
Baby Dragon
Zap Archers Flying Machine Barbarian Barrel Witch
Witch
Zap Archers Barbarian Barrel Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Witch
Witch Archers
Witch
Barbarian Barrel
Barbarian Barrel Zap Archers Flying Machine Baby Dragon
Zap Archers Flying Machine Baby Dragon Witch
Zap Flying Machine Barbarian Barrel Baby Dragon
Witch
Archers Barbarian Barrel
Archers Witch Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Archers Flying Machine Baby Dragon Witch
Zap Flying Machine Witch
Zap Barbarian Barrel Baby Dragon Witch
Zap
Witch
Zap Archers Flying Machine Barbarian Barrel Baby Dragon Witch
Zap Barbarian Barrel Baby Dragon Witch Archers Flying Machine
Archers Flying Machine Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Barbarian Barrel Witch
Zap Archers Flying Machine Barbarian Barrel Baby Dragon
Zap Witch
Zap Barbarian Barrel
Witch
Zap Archers Flying Machine Baby Dragon Witch
Archers Flying Machine Witch
Zap Flying Machine Barbarian Barrel Baby Dragon Witch
Witch
Flying Machine Witch
Zap
Witch
Archers Flying Machine Baby Dragon Witch
Witch Zap Archers Flying Machine Barbarian Barrel Baby Dragon
Zap Archers Flying Machine Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Baby Dragon Witch
Archers Flying Machine Baby Dragon Witch
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine
Zap Flying Machine Barbarian Barrel
Zap Archers Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Witch
Flying Machine Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Archers Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Witch
Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Witch
Witch
Zap Flying Machine Barbarian Barrel Baby Dragon Witch
Zap Flying Machine Baby Dragon Witch
Zap Barbarian Barrel Baby Dragon
Zap Archers Flying Machine Baby Dragon Witch
Zap Flying Machine Witch
Zap
Zap
Zap Archers Flying Machine Barbarian Barrel Witch
Zap Archers Flying Machine Baby Dragon Witch
Barbarian Barrel
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Witch
Zap Flying Machine Barbarian Barrel Baby Dragon Witch

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