My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner Bandit
Giant Snowball
Archers Hog Rider Baby Dragon Miner
Zap
Archers Bandit
Barbarian Barrel
Archers Bandit Electro Wizard
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Baby Dragon P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Archers Hog Rider Baby Dragon Bandit Electro Wizard
Poison
Archers Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Bandit Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Miner Bandit

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Electro Wizard Archers Baby Dragon Bandit
Archers
Zap Hog Rider Baby Dragon P.E.K.K.A Miner Bandit
Hog Rider
Zap Archers Baby Dragon Bandit Electro Wizard
Baby Dragon
Zap Archers Hog Rider P.E.K.K.A Miner Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Baby Dragon
Miner
Zap Archers Baby Dragon Bandit Electro Wizard
Bandit
Zap Archers Hog Rider Baby Dragon Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Baby Dragon Miner Bandit

Defense Synergies 1 13

Zap
Electro Wizard Archers Baby Dragon P.E.K.K.A Miner Bandit
Archers
Zap Baby Dragon P.E.K.K.A Bandit Electro Wizard
Hog Rider
Baby Dragon
Zap Archers P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Baby Dragon Electro Wizard
Miner
Zap
Bandit
Zap Archers Baby Dragon Electro Wizard
Electro Wizard
Zap Archers P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Archers Baby Dragon Bandit Electro Wizard
Electro Wizard Zap Archers Baby Dragon
Zap Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Archers Miner Bandit Electro Wizard
Archers Electro Wizard Zap Baby Dragon Bandit
Zap Archers Baby Dragon Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Zap Archers Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Archers Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Archers Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Baby Dragon Miner
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Zap Archers Baby Dragon Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Archers Baby Dragon
Electro Wizard Zap Archers Baby Dragon P.E.K.K.A
Zap Archers Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Miner Bandit Electro Wizard
Baby Dragon Miner Bandit
Zap Baby Dragon
Zap Baby Dragon
Archers Baby Dragon
Zap Baby Dragon
Miner Zap Bandit
Electro Wizard
Miner Zap Bandit Electro Wizard
Zap Archers Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Archers Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Miner Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Miner Bandit
Miner Zap Baby Dragon Bandit
Zap Archers Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Miner Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Bandit
Zap Archers Baby Dragon Electro Wizard
Miner Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Miner Bandit Electro Wizard

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