My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Skeleton Army
Giant Snowball
Archers Three Musketeers Skeleton Army
Zap
Archers Three Musketeers Skeleton Army
Barbarian Barrel
Archers Heal Spirit Valkyrie Wizard Three Musketeers Skeleton Army
The Log
Archers Heal Spirit Three Musketeers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Heal Spirit Skeleton Army
Royal Delivery
Archers Heal Spirit Valkyrie Wizard Three Musketeers Skeleton Army P.E.K.K.A
Fireball
Archers Wizard Three Musketeers Skeleton Army
Poison
Archers Wizard Three Musketeers Skeleton Army
Lightning
Valkyrie Wizard Three Musketeers
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Archers Skeleton Army Valkyrie Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Archers Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Heal Spirit Valkyrie Three Musketeers
Archers
Valkyrie Zap Heal Spirit P.E.K.K.A
Heal Spirit
Zap Archers Valkyrie Wizard Three Musketeers P.E.K.K.A
Valkyrie
Archers Zap Heal Spirit Wizard Three Musketeers P.E.K.K.A
Wizard
Heal Spirit Valkyrie P.E.K.K.A
Three Musketeers
Zap Heal Spirit Valkyrie
Skeleton Army
P.E.K.K.A
Zap Archers Heal Spirit Valkyrie Wizard

Defense Synergies 1 11

Zap
Archers Valkyrie Three Musketeers Skeleton Army P.E.K.K.A
Archers
Valkyrie Zap Skeleton Army P.E.K.K.A
Heal Spirit
Valkyrie
Archers Zap Wizard P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Three Musketeers
Zap
Skeleton Army
Zap Archers Wizard
P.E.K.K.A
Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Three Musketeers
Three Musketeers Skeleton Army P.E.K.K.A Archers Valkyrie
Three Musketeers Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Archers Valkyrie
Three Musketeers Zap Archers Wizard
Zap Valkyrie P.E.K.K.A
Three Musketeers P.E.K.K.A Skeleton Army
Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Zap Wizard
Three Musketeers Zap Archers Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Skeleton Army Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Three Musketeers
Skeleton Army Zap Three Musketeers P.E.K.K.A
Wizard Three Musketeers Valkyrie Skeleton Army P.E.K.K.A
Zap Archers Valkyrie Wizard Three Musketeers Skeleton Army
Zap Valkyrie Wizard Archers
P.E.K.K.A Three Musketeers
Valkyrie Wizard Skeleton Army Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers P.E.K.K.A
Zap Archers Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Three Musketeers Skeleton Army
Wizard Zap Archers Three Musketeers
Skeleton Army P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Three Musketeers
Wizard Archers Valkyrie Three Musketeers Skeleton Army
Skeleton Army Zap Archers Valkyrie Three Musketeers P.E.K.K.A
Valkyrie Zap Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Three Musketeers
Zap Valkyrie Wizard
Zap Archers Wizard
Three Musketeers
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Zap Archers Wizard Three Musketeers
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Archers Skeleton Army
Zap Archers Wizard Three Musketeers
Valkyrie Wizard Three Musketeers
Zap Wizard
Zap
Three Musketeers P.E.K.K.A
Zap
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: