My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Executioner Electro Wizard
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Hog Rider Executioner Electro Wizard
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider Executioner Electro Wizard
Poison
Archers Goblin Gang Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Hog Rider Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Archers Executioner
Archers
Zap Elite Barbarians Hog Rider
Goblin Gang
Hog Rider
Elite Barbarians
Zap Archers Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Archers Elite Barbarians Executioner Electro Wizard
Executioner
Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 8

Zap
Fireball Electro Wizard Archers Goblin Gang Elite Barbarians Executioner
Archers
Zap Goblin Gang Electro Wizard
Goblin Gang
Zap Archers Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Electro Wizard
Hog Rider
Executioner
Zap
Electro Wizard
Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Elite Barbarians Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Archers Elite Barbarians Executioner Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Executioner Electro Wizard
Electro Wizard Zap Archers Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Electro Wizard
Archers Goblin Gang Executioner Electro Wizard Zap Fireball
Executioner Zap Archers Goblin Gang Fireball Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Fireball Executioner Electro Wizard
Fireball Zap Archers Goblin Gang Elite Barbarians Executioner Electro Wizard
Zap Executioner Archers Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Archers Elite Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Executioner
Fireball Executioner Zap Archers Goblin Gang Electro Wizard
Goblin Gang Archers Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball Executioner
Archers Fireball Executioner
Goblin Gang Elite Barbarians Electro Wizard Zap Archers Fireball Executioner
Executioner Zap Archers Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Archers Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Goblin Gang Fireball
Fireball Zap Archers Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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