My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Archers Goblin Gang Goblin Hut Skeleton Army
Zap
Archers Goblin Gang Goblin Hut Skeleton Army
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
The Log
Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Earthquake
Archers Goblin Gang Goblin Hut Skeleton Army
Arrows
Archers Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Fireball
Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Poison
Archers Goblin Gang Goblin Hut Skeleton Army
Lightning
Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Skeleton Army Fireball Goblin Hut Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Goblin Hut Mega Knight
Archers
Zap Elite Barbarians Goblin Hut Mega Knight
Goblin Gang
Goblin Hut
Elite Barbarians
Zap Archers Fireball Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Goblin Hut
Zap Archers Goblin Gang Mega Knight
Skeleton Army
Mega Knight
Zap Archers Elite Barbarians Fireball Goblin Hut

Defense Synergies 2 15

Zap
Fireball Mega Knight Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Archers
Zap Goblin Gang Goblin Hut Skeleton Army Mega Knight
Goblin Gang
Zap Archers Goblin Hut Skeleton Army
Elite Barbarians
Zap Mega Knight
Fireball
Zap Goblin Hut Mega Knight
Goblin Hut
Zap Archers Goblin Gang Fireball Skeleton Army
Skeleton Army
Zap Archers Goblin Gang Goblin Hut
Mega Knight
Zap Archers Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Elite Barbarians Skeleton Army Zap Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Skeleton Army Mega Knight Archers Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army Goblin Gang Mega Knight
Elite Barbarians Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Zap Archers Mega Knight
Zap Archers Goblin Gang Fireball Goblin Hut
Zap Fireball Mega Knight
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Archers Mega Knight
Archers Goblin Gang Skeleton Army Zap Fireball Goblin Hut Mega Knight
Zap Archers Goblin Gang Fireball Goblin Hut
Goblin Hut Skeleton Army Mega Knight Zap Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Zap Goblin Gang Goblin Hut
Elite Barbarians Skeleton Army Goblin Gang Goblin Hut Mega Knight
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball Goblin Hut Mega Knight
Mega Knight Goblin Gang Elite Barbarians Fireball Goblin Hut Skeleton Army
Fireball Mega Knight Zap Archers Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Zap Archers Fireball Goblin Hut Mega Knight
Elite Barbarians Goblin Hut
Goblin Gang Skeleton Army Mega Knight Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Archers Elite Barbarians Fireball Goblin Hut
Fireball Zap Archers Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians Goblin Hut
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army Mega Knight
Fireball Zap Archers Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Archers Elite Barbarians Fireball Goblin Hut
Mega Knight Elite Barbarians Skeleton Army
Zap Mega Knight Elite Barbarians Fireball Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army
Mega Knight Elite Barbarians Goblin Hut
Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Fireball
Archers Fireball Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army Zap Archers Fireball
Mega Knight Zap Archers Elite Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap Mega Knight
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball Goblin Hut
Fireball
Zap Elite Barbarians Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Fireball Goblin Hut
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Goblin Gang Fireball Goblin Hut Skeleton Army
Fireball Zap Archers
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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